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  1. #41

  2. #42
    Skaarj
    Join Date
    Feb 2013
    Location
    Vara, Sweden
    Posts
    5
    Gamer IDs

    Gamertag: Livehenrik

    Default

    Great 3D work there !
    Go and Visit ny 3D community (It's in Swedish but we maybe going to translate soon) http://potatodesign.se/

  3. #43

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    02/23/2013 Drukes New Space Craft

    Alllllllrightythen!
    This is Drukes new space craft I modeled and textured today. I will put it in engine tomorrow. My brain hurts now. lol.
    Peace out folks.

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Last edited by Winwarproductions; 02-23-2013 at 11:01 PM.
    Website: http://www.michaeljcollinsdreamart.com
    Email: michael@michaeljcollinsdreamart.com
    Facebook: Deadskingame
    Skype: mjcdreamart


    Don't worry its cool beans.

  4. #44
    MSgt. Shooter Person
    Join Date
    Sep 2011
    Posts
    489

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    This is an amazing project. I hope you'll get it funded! If there are sections in the game where the main character is seen from the front I'd put some more details there. Out of all objects for the game so far, apart from the terrain xD... the front view of the character looks the least polished to me which is a bit of a problem.

  5. #45

    Default

    XilenceX Thanks. I was thinking the same thing when I see the front of him. Yet his detail doesn't look too bad in the back.
    I'm also not too solid on the general look I want for him. So that I can have a great model to have close ups on with his face and everything.
    Which is why I'm currently brushing up on my modeling skills throughout the process.
    First I will see about maybe adding a few things to the front of him, also adjust the texture on his face so he isn't as shiny as the armor.
    I would like to add more follow through animation to him, so I was thinking of adding things that adds additional animation to him, such as some
    type of long metal strap, rope, cloth etc. I have an idea of some things that I will try really soon to add more detail.
    I have to work on him anyway once I put this ship in engine for matinee.
    Your advice helps a lot.
    Thanks again.
    Website: http://www.michaeljcollinsdreamart.com
    Email: michael@michaeljcollinsdreamart.com
    Facebook: Deadskingame
    Skype: mjcdreamart


    Don't worry its cool beans.

  6. #46
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Location
    Jacksonville, Fl.
    Posts
    456

    Default

    This latest animation is looking great so far. I'll be honest in that some of your other animations moved to slow for my short attention span but this is looking really nice. I love the ships.

  7. #47

    Default

    Everything looks really detailed. Looking really cool. Maybe brighten a few things up though. I think music and sound effects and stuff will help with the feel of everything as well. Keep em coming Michael.

  8. #48
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Location
    Montreal, Canada
    Posts
    220
    Gamer IDs

    PSN ID: polygonaldecay

    Default

    Looking good! The Character's overall shape and movements reminds me of Raziel (Soul Reaver). Pretty cool!
    James Alex
    3D Character Modeler / Game Designer
    Worked on zBioBlow (Project Cancelled)

    My Portfolio

  9. #49

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    FraktalZero

    Thanks. My brother came in my room and saw my character standing there in Idle and said the same thing.
    I didn't know what he was talking about until he was trying to remember the name of that game. It was on the tip of his tongue.
    Thanks for confirming it.
    I just wanted to add a few things to character to give a bit more animation, so he won't seem so stiff.
    My only problem now is figuring out what type of attack system he will have now. lol, so that's something I will be testing out tomorrow.
    Website: http://www.michaeljcollinsdreamart.com
    Email: michael@michaeljcollinsdreamart.com
    Facebook: Deadskingame
    Skype: mjcdreamart


    Don't worry its cool beans.

  10. #50
    MSgt. Shooter Person
    Join Date
    Sep 2007
    Posts
    202

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    is this still a survival horror game?

  11. #51

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    IllpIll

    lol, definitely not that anymore. Though I still have the mansion environment just in case I decide to do something horror based with it later.
    As of right now Dead Skin Reign of Druke direction will be a more of a scifi action adventure with some horror type game.

    Here is a little of the concept. http://michaeljcollinsdreamart.com/MyConcept.html
    Website: http://www.michaeljcollinsdreamart.com
    Email: michael@michaeljcollinsdreamart.com
    Facebook: Deadskingame
    Skype: mjcdreamart


    Don't worry its cool beans.

  12. #52

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    03/30/2013 Robot Dragon Update

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Website: http://www.michaeljcollinsdreamart.com
    Email: michael@michaeljcollinsdreamart.com
    Facebook: Deadskingame
    Skype: mjcdreamart


    Don't worry its cool beans.

  13. #53

    Default

    Great Job Michael--it's all coming together and looking like an actual game. Your a beast dude.

  14. #54
    MSgt. Shooter Person
    Join Date
    Mar 2012
    Posts
    47

    Default

    Quote Originally Posted by Winwarproductions View Post
    03/30/2013 Robot Dragon Update

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Hey man. Maybe you should start name this game a different name. Cause you started out trying to make a Zombie game now its turning into a Gears of war meets Mass Effect game. "Dead Skin" just seems awkward. Not trying to be a troll I love everything about the game just the name sounds weird when I look at the Concepts and the Videos...

  15. #55

    Default

    Reign of Druke Animated Short

    Website: http://www.michaeljcollinsdreamart.com
    Email: michael@michaeljcollinsdreamart.com
    Facebook: Deadskingame
    Skype: mjcdreamart


    Don't worry its cool beans.


 
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