I've had a search around the forums and i cant quite find an answer to this one. I'm working on an open world, post-apoc (fallout) style map, with abandoned buildings littering the map. With that said, what is the best way to transition from the outside map to an interior cell? For instance - Is it better to add a (used) trigger near each door in the map, which triggers a level change (the level being the interior). OR keep both interiors and exteriors together on the map. Going back to fallout, each door trigger would teleport you to an interior cell, would that be possible in udk?
Any advice would be appreciated. Many thanks in advance!