Hi there!
I have some doors in my map that play some sounds when opening and closing, playback being controlled through Matinee along with the InterpActor animation. My problem is that when enemies open a door that is far away from my player, the sound is played as loud as if it was in front of me (there is no attenuation management according to door distance to player).
What should I do in order to make sounds take this into account? Can I do it with Matinee or do I need to use audio actors?
Thanks!



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