Tell me please, is it possible to create the UDK MMORPG on the engine![]()
Tell me please, is it possible to create the UDK MMORPG on the engine![]()
If you have millions of dollars to invest and a studio / publisher to back you, sure. If you are an individual / member of a small indie team, no, it's not really possible.
Search the forums, there is a lot of threads in regards to the same question.
To clarify: is it possible? Yes. Is it practical for a small team? No.
Last edited by Vawx; 07-24-2012 at 11:26 PM.
My website: http://www.dotvawxgames.com
How I made my game: HERE
What I am doing now: www.warmgungame.com
That is, if you have the desire and the means that are possible?
Yeah, it's possible, given the means and desire: http://forums.epicgames.com/threads/...ORPGs-in-Korea
My website: http://www.dotvawxgames.com
How I made my game: HERE
What I am doing now: www.warmgungame.com
most of the work your talking about is in the scripting. with just the basics that already pre-defined for you...NO.. but if you know how to program you can.
I think you under estimate the amount of work that goes into turning this engine, designed for a max of 64 players, into something that can handle a player count as high as MMO's. Not to mention FX design, level design, environmental design / 3D character modeling and design (armor, weapons, different races, factions, and genders), rigging for everything interactive, material / texture creation and implementation, game programming, engine programming, UI design / programming, AI programming for both hostile and non-hostile NPCs, cinematics, animation for everything, sound for everything, music for all zones, dungeon design which includes unique AI and boss fights. Quality assurance / testing that has the ability to sift through every zone, every quest, every cut-scene, etc, and make sure it works. All on a scale of an MMO.
Simply put, creating an MMORPG, regardless of the game engine behind it, is a massive undertaking, which is rarely taken up by fully funded game studios, let alone any indie / casual team.
So yes, given the determination and time, anything can be created. But, how would you handle 4-10 years of successful game development without having a substantial amount of money being invested into the project?
My website: http://www.dotvawxgames.com
How I made my game: HERE
What I am doing now: www.warmgungame.com
http://forums.epicgames.com/threads/...-an-MMO-in-UDK!
it doesnt take millions of dollars to make a mmorpg, yes it will take more than most peoples paycheck, servers will be your biggest expense. but creating the world and content can be done without having to spend millions. and i must also say he didnt say dc universe quality, he just simply said "Tell me please, is it possible to create the UDK MMORPG on the engine". and i said yes but it will take alot of scripting to do so. a small team can create a mmorpg in their spare time without having to spend millions..
their are lots of cheaply made mmos on the market. it doesnt have to be extremely graphical pretty to be a mmorpg.
I have said a few times now, making an MMORPG IS possible with the Unreal engine. My argument is the practicality of making one for 'cheap'.
My website: http://www.dotvawxgames.com
How I made my game: HERE
What I am doing now: www.warmgungame.com
Pretty sure you would need C++ access to properly support large player count and large servers network. Possible on UDK? NO. Possible on full UE3? Yes.
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