Results 1 to 1 of 1
  1. #1
    MSgt. Shooter Person
    Join Date
    Jul 2008
    Posts
    88

    Default Banking While Turning (SpaceFighter)

    Hello again, Community.

    I was wondering if anyone could help me out with two things, #1 being the Primary, and 2 the Secondary:

    1. Is there any way to give the UT Space fighter banking as it turns left or right, Rather than just Yaw to the direction? I am trying to create something where it banks a certain amount until it finishes turning, then levels out.

    EDIT: I have figured out how to utilize the movement script for banking, #1 is (for the most part) complete.

    2.How Can I detach the Crosshair from the center, and have it start following the mouse instead? I know the UT2k4 spacefighter uses something similar to this, but when I change the camera code to something that is static [Spacefighter Specialcalcview() ---> Raptor SpecialCalcView()] I notice that It's in the center of the screen, yet still turns the same way. Here's what Im working on: (THIS IS NOT WHAT IM TRYING TO GET.)
    http://imageshack.us/content_round.p...9/37669612.jpg

    Does anyone know how? I am unfamiliar with how this works.
    Last edited by 1Lt Coagulator; 07-25-2012 at 06:16 PM.


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.