Banking While Turning (SpaceFighter)
Hello again, Community.
I was wondering if anyone could help me out with two things, #1 being the Primary, and 2 the Secondary:
1. Is there any way to give the UT Space fighter banking as it turns left or right, Rather than just Yaw to the direction? I am trying to create something where it banks a certain amount until it finishes turning, then levels out.
EDIT: I have figured out how to utilize the movement script for banking, #1 is (for the most part) complete.
2.How Can I detach the Crosshair from the center, and have it start following the mouse instead? I know the UT2k4 spacefighter uses something similar to this, but when I change the camera code to something that is static [Spacefighter Specialcalcview() ---> Raptor SpecialCalcView()] I notice that It's in the center of the screen, yet still turns the same way. Here's what Im working on: (THIS IS NOT WHAT IM TRYING TO GET.)
Does anyone know how? I am unfamiliar with how this works.
Last edited by 1Lt Coagulator; 07-25-2012 at 06:16 PM.