Results 1 to 2 of 2
  1. #1
    Skaarj
    Join Date
    Jul 2012
    Location
    Rockville, MN, USA
    Posts
    17
    Gamer IDs

    Gamertag: dTxFLaWLeSS

    Default "UDK has stopped working"

    Whenever I add terrain, and then select the Brush to lower and raise terrain and adjust the slider bar for radius, UDK stops working. I have encountered this issue every time I have tried it. I have uninstalled and re-installed UDK, but this has not worked. If you have any Idea what I can do to fix this please share!

    Thanks!

    Log: Log file open, 07/22/12 13:50:06
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini
    DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 9953
    Init: Epic Internal: 0
    Init: Compiled (64-bit): May 11 2012 08:56:27
    Init: Changelist: 1260027
    Init: Command line: editor
    Init: Base directory: C:\UDK\UDK-2012-05\Binaries\Win64\
    [0000.28] Init: Computer: KYLESBEAST-PC
    [0000.28] Init: User: kylesbeast
    [0000.28] Init: CPU Page size=4096, Processors=4
    [0000.28] Init: High frequency timer resolution =3.508076 MHz
    [0000.28] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=16.0GB Virtual=8192.0GB
    [0000.28] Log: Steam Client API Disabled!
    [0000.30] Init: WinSock: I am kylesbeast-PC (192.168.1.28:0)
    [0000.30] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    [0000.31] Init: Object subsystem initialized
    [0000.34] Log: Found D3D11 adapter 0: AMD Radeon HD 6800 Series
    [0000.34] Log: Adapter has 1008MB of dedicated video memory, 0MB of dedicated system memory, and 3829MB of shared system memory
    [0000.36] Log: Shader platform (RHI): PC-D3D-SM3
    [0000.50] Log: PhysX GPU Support: DISABLED
    [0000.50] Init: Initializing FaceFX...
    [0000.50] Init: FaceFX 1.7.4 initialized.
    [0002.69] Init: Finished loading startup packages in 2.04 seconds
    [0002.70] Log: 80080 objects as part of root set at end of initial load.
    [0002.70] Log: 0 out of 0 bytes used by permanent object pool.
    [0004.82] Log: Supported Consoles:
    [0004.82] Log: IPhone
    [0004.82] Log: Mac
    [0004.82] Log: PC
    [0004.82] Log: Initializing Engine...
    [0004.94] Log: Encountered missing default brush - spawning new one
    [0004.94] Init: UEngine initialized
    [0004.94] Log: Primary PhysX scene will be in software.
    [0004.94] Log: Creating Primary PhysX Scene.
    [0004.95] Init: Transaction tracking system initialized
    [0004.96] Log: Can't find edit package 'OnlineSubsystemGameSpy'
    [0004.96] Log: Can't find edit package 'OnlineSubsystemLive'
    [0005.51] Init: XAudio2 using 'AMD HDMI Output (AMD High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
    [0005.54] Init: XAudio2Device initialized.
    [0005.55] Init: Client initialized
    [0005.55] Init: Editor engine initialized
    [0005.66] Log: Initializing Engine Completed
    [0005.66] Log: >>>>>>>>>>>>>> Initial startup: 5.66s <<<<<<<<<<<<<<<
    [0005.73] Cmd: MODE MAPEXT=udk
    [0005.85] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True
    [0009.05] Log: Game asset database maintenance completed successfully.
    [0011.11] Log: Found D3D11 adapter 0: AMD Radeon HD 6800 Series
    [0011.11] Log: Adapter has 1008MB of dedicated video memory, 0MB of dedicated system memory, and 3829MB of shared system memory
    [0012.64] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template _MidDay.umap" TEMPLATE=0
    [0012.84] Log: Encountered missing default brush - spawning new one
    [0013.05] Log: New File, Existing Package (Package Untitled_2, Package template_midday)
    [0013.13] Log: -- Checking Building LODs
    [0013.14] Log: Primary PhysX scene will be in software.
    [0013.14] Log: Creating Primary PhysX Scene.
    [0013.14] Log: Finished looking for orphan Actors (0.003 secs)
    [0013.14] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
    [0013.15] Log: TIMER ALL OF INIT : [12.631532]
    [0018.83] Cmd: EDCALLBACK SELECTEDPROPS
    [0020.44] Cmd: EDCALLBACK SELECTEDPROPS
    [0036.67] Cmd: MODE TERRAINEDIT
    [0054.29] Cmd: MODE CAMERAMOVE
    [0057.14] Cmd: MODE TERRAINEDIT
    [0105.27] Cmd: MAP CHECK
    [0110.44] Cmd: MAP CHECK
    [0115.89] Log: Increasing size of CachedMaterials to 1 for Terrain_0
    [0117.75] Cmd: MAP CHECK
    [0117.84] Log: MapCheckForError: Show Errors WorldInfo Untitled_2.TheWorld:PersistentLevel.WorldInfo_0 Maps need lighting rebuilt
    [0117.84] Log: MapCheckForError: Show Warnings Mobile Platform Terrain Untitled_2.TheWorld:PersistentLevel.Terrain_0 Terrain is currently unsupported on Mobile Platforms
    [0128.21] Cmd: MAP CHECK
    [0128.30] Log: MapCheckForError: Show Errors WorldInfo Untitled_2.TheWorld:PersistentLevel.WorldInfo_0 Maps need lighting rebuilt
    [0128.31] Log: MapCheckForError: Show Warnings Mobile Platform Terrain Untitled_2.TheWorld:PersistentLevel.Terrain_0 Terrain is currently unsupported on Mobile Platforms
    [0136.11] Cmd: MAP CHECK
    [0136.19] Log: MapCheckForError: Show Errors WorldInfo Untitled_2.TheWorld:PersistentLevel.WorldInfo_0 Maps need lighting rebuilt
    [0136.20] Log: MapCheckForError: Show Warnings Mobile Platform Terrain Untitled_2.TheWorld:PersistentLevel.Terrain_0 Terrain is currently unsupported on Mobile Platforms
    [0136.30] Cmd: MAP CHECK
    [0136.39] Log: MapCheckForError: Show Errors WorldInfo Untitled_2.TheWorld:PersistentLevel.WorldInfo_0 Maps need lighting rebuilt
    [0136.39] Log: MapCheckForError: Show Warnings Mobile Platform Terrain Untitled_2.TheWorld:PersistentLevel.Terrain_0 Terrain is currently unsupported on Mobile Platforms
    [0155.58] Log: === Critical error: ===
    Fatal error!

    Address = 0x407ce58e (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4082c175 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x40f57887 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x40f58826 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x40f67a63 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x40f70468 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x40f604d5 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x40fbc9db (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4084e24f (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4085080b (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x40fbb1a7 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x402e229c (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x40f5706b (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x40f75fd4 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x410b535a (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4148c400 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4148ce99 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x800c533e (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0x8000413e (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0xacdc23 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\wxmsw28u_vc_custom_64.dll]
    Address = 0x800d6cc4 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0x414913eb (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x414914aa (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0xe6f619c2 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
    Address = 0x1b8081 (filename not found)
    Address = 0x1 (filename not found)
    Address = 0x3fd50000 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x3cd14a0 (filename not found)
    Address = 0xe7037db5 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
    Address = 0x1 (filename not found)
    Address = 0x71eb90 (filename not found)
    Address = 0x71eb90 (filename not found)

  2. #2
    Redeemer
    Join Date
    Jul 2011
    Location
    London, UK
    Posts
    1,748

    Default

    Are you using the mobile platform for UDK ? if yes then afaik creating terrains in mobile platform is not a good thing,


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.