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  1. #1

    Default Overgrown City Environment

    Hey,
    This has been my project for about 1 month or so, and I really enjoyed working on it. It was my first time dealing with outdoor environments ever, and I am pretty happy with how things turned out.

    Here are some screens!:











    There are more screenshots at my portfolio : http://www.johnvalentiart.com/projects/4314225

  2. #2
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,502

    Default

    Looks amazing!

    It's exactly what I want the outdoor areas of my game to look like.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  3. #3
    Redeemer
    Join Date
    Apr 2010
    Location
    Middle East - Kingdom of Bahrain
    Posts
    1,269

    Default

    Not bad!

    Two things you could've done though,

    1- Use some decals to add variation to the buildings, looks all repeatitive.
    2- Model more variations of those facades, having some of them will pillars destroyed or something.
    Hamad Al-Hasan
    Gameplay Programmer / Technical Artist
    Portfolio: http://www.alhasanstudio.com/

    Personal Project: zBioBlow !


    UDK Version: Feb-2013
    OS: Windows 7 Ultimate 64-bit - Service Pack 1
    Intel Core i7 960 3.2 GHz 8MB L3 Cache LGA 1366 130W Quad Core CPU
    12 GB DDR3 Mushkin PC3-12800 998959 (6 x 2048MB) 6-9-7-24 1.65V Blackline
    ASUS Sabertooth X58 LGA 1366 Intel X58 SATA 6Gb/s USB 3.0 ATX Intel Motherboard
    EVGA GTX 580 1.5 GB GDDR5 - Driver Version: 296.10

  4. #4
    Prisoner 849
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    Currently working on Wake Up Call
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    Gamertag: LoquaciousSix

    Default

    FAN-F***ING-TASTIC! You, sir, deserve a medal, and a job at DICE or Crytek!

  5. #5
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
    Posts
    1,449

    Default

    Extraordinary and virtually green! Keep up the good work mate. 5 Stars!

  6. #6

    Default

    Just AMAZING!

    Reminds me a lot The last Of us
    Rising Soul Studios Main Leader
    S.U.R.V.I.V.O.R RPG Survival Game

    http://www.moddb.com/games/survivor
    http://forums.epicgames.com/showthread.php?t=819282

  7. #7
    Redeemer
    Join Date
    Jul 2011
    Location
    London, UK
    Posts
    1,765

    Default

    Nice work mate !,

  8. #8
    Iron Guard
    Join Date
    Nov 2009
    Posts
    562

    Default

    Reminds me of I Am Alive, nice work.

  9. #9
    Palace Guard
    Join Date
    Jan 2010
    Location
    Germany
    Posts
    3,945

    Default

    Did you use ProcBuildings in any way?
    Our Loop, which art in source code, hallowed be thy keyword.
    Thy condition come, thy instruction be done, in RAM as it is in cache.
    Increment us this day our daily counter,
    and forgive us our typos, as we also have forgiven our compilers.
    And lead us not to the nullpointer but deliver us from bugs.
    For thine is the API, the GUI, and the CLI while(true).
    Semicolon;
    Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.

  10. #10

    Default

    Thanks guys! no I didn't use ProcBuildings at all actually

  11. #11
    MSgt. Shooter Person
    Join Date
    May 2012
    Location
    Epic Games HeadQuaters (England-UK)
    Posts
    276

    Default

    Very good, i like the models, the detail, the texturing, everything even the lighting in this scene is amazing. I love it, keep up the good work, becuase some of the work that you have produced here, has to be loved by everyone, well done!
    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Charlie Fisher

    Game Designer/Level Designer

    Contact: If you are in need of any help, or if you have any questions about 3d Modelling, or you need information about using the Unreal Engine, then please make sure to contact me at the following address, as i would be happy to help you out!: GreenFishStudios@live.com

    Some of my Work: If you would like to take a look at some of the work that i have created, then please make sure to visit my Youtube channel. I have recently created this channel, which means that i have not uploaded very much work on it, but i will be sure to add some more work soon.

    Youtube Channel Address: http://www.youtube.com/user/GreenFi5hStudios

    I will be able to provide you with any support, or queries that you have, so please make sure to contact me, either on the forums via PM, or to my business address, and i will provide you with a reply, within 48 hours!

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

  12. #12

    Default

    Thanks again everyone If anybody has any questions go for it! I'd be glad to help in any way!

  13. #13
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,502

    Default

    I'm guessing all of those leaves are the same one repeated?
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  14. #14

    Default

    On the tree yes, on the ivy no, I have many variations of different ivy.

  15. #15

  16. #16

    Default

    Thanks I may later on in the future. I am already on my next environment so after that's done i'll probably see what I can do about a video.

  17. #17
    MSgt. Shooter Person
    Join Date
    Sep 2010
    Location
    Kiev, Ukraine
    Posts
    281

    Default

    Good work!
    Professional 3D artist available for freelance.
    Personal portfolio (outdated) - here
    profile on LinkedIn - here
    My medieval Art Pack for sale: here

  18. #18

    Default

    Thank you!

  19. #19
    MSgt. Shooter Person
    Join Date
    Jan 2011
    Location
    India
    Posts
    106

    Default

    Nice Work.

  20. #20
    MSgt. Shooter Person
    Join Date
    Sep 2010
    Location
    Bosnia and Herzegovina
    Posts
    142

    Default

    Very nice, great job on detail, meshes and lightning

  21. #21

    Default

    Thank you very much.

  22. #22
    Prisoner 849
    Join Date
    Jan 2008
    Location
    Adelaide, South Auzzie
    Posts
    852

    Default

    Awsome job M8!
    "The probability of someone watching you is proportional to the stupidity of your actions!"
    Unreal Old Friends
    Legacy


  23. #23
    MSgt. Shooter Person
    Join Date
    Dec 2011
    Posts
    104

    Default

    I thought it was Polycount.

    And then I saw the polycount face on a billboard in the back. It's nice to see someone from those lands!

  24. #24
    MSgt. Shooter Person
    Join Date
    Jan 2010
    Posts
    91

    Default

    Looks amazing, I'd love to see more of a top down angle, I'm interested in the transition between buildings, ground, and the roads.

  25. #25
    MSgt. Shooter Person
    Join Date
    Jul 2006
    Posts
    337

    Default

    Looks awesome!! Love the go green sign XD
    www.evilmrfrank.com
    -----------------------

  26. #26
    MSgt. Shooter Person
    Join Date
    Mar 2011
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    Canada
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    196

    Default

    Wow, those picture look amazing, have you folowed any tutorial to achieve that? I would really like to be able to do that :P you shou;d make a map and create a team deatmatch or a flag game in it :P I really like those abandoned city map

  27. #27

    Default

    I haven't been on here in a while but thank you guys soo much!

    jx53 - I didn't follow any tutorials actually, I just tried to experiment and mess with things myself, I've found that trial and error and messing around on my own helps a lot. I created a tutorial for my ivy, my first tuorial ever so forgive me if I don't touch on certain things or don't make sense, but I am here for questions!


  28. #28
    MSgt. Shooter Person
    Join Date
    Mar 2011
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    Canada
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    Default

    nice vegetation tutorial :P have you followed any course on 3D modeling? I would like to follow one myself

  29. #29

    Default

    Thank you, and nope self-taught.

  30. #30
    MSgt. Shooter Person
    Join Date
    Mar 2011
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    Canada
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    196

    Default

    wow, you do have talent for sure O_O

  31. #31
    MSgt. Shooter Person
    Join Date
    Mar 2012
    Posts
    57

    Default

    Awesome work! Thank you for sharing.

  32. #32
    Skaarj
    Join Date
    Dec 2012
    Location
    China
    Posts
    3

    Default

    why i can't see the image?

  33. #33
    MSgt. Shooter Person
    Join Date
    Feb 2012
    Location
    Netherlands
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    62

    Default

    Nice work! It reminded me of Crysis 2 which probably isn't a bad thing

  34. #34

    Default

    Thanks all! That is a good thing I must say Prea Chnxiaoxiao I'm not sure! sorry for that, if you are trying to get to johnvalentiart.com my portfolio is under construction but you can see on this temp on http://www.aajohnny3d.carbonmade.com

  35. #35
    MSgt. Shooter Person
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    Vulcan,alberta
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    Default

    love the look of this it is amazing just amazing!!
    The follower of the most high God

  36. #36
    MSgt. Shooter Person
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    Apr 2012
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    Vulcan,alberta
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    Default

    I looked at the other works of yours and I love the foundry just love it.... I just.... It is mind blowing!!
    The follower of the most high God

  37. #37

    Default

    Thanks mooror! I appreciate it

  38. #38
    Marrow Fiend
    Join Date
    Mar 2007
    Location
    French Canadian, Montreal
    Posts
    4,323

    Default

    I always found this project stunning & was hoping someday you will release a video so we can enjoy a more deeper experience. Therefore, I like it so much that I've decide today to share your project at my blog, like I do with all amazing Unreal related stuff

    A little pub never hurt héhé

  39. #39
    MSgt. Shooter Person
    Join Date
    Jun 2010
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    Poland, Żyrardów
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    215
    Gamer IDs

    PSN ID: makipolska

    Default

    God... It's amazing! Masterpiece!

  40. #40
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Location
    London
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    Default

    Good job, thanks for the info.


 
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