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  1. #1
    MSgt. Shooter Person
    Join Date
    Jun 2011
    Posts
    59

    Default Custom Enemy Pawn with imported skeletal mesh doesn't move



    I tried to explain it in the video, but i imported some of the dungeon defenders upk package, and made a new Pawn class called EnemyPawn.uc

    I used some code that I found here: http://forums.epicgames.com/archive/.../t-732380.html

    to change the mesh / animset of the Pawn.

    And when I trigger the pawn from an ActorFactory, it loads, but it doesn't move or anything.

    I'd like to get him moving like the UTbot - even if it was just moving to the location of the player.

    I was also thinking of trying to add the death animation that is already in the animset when he dies, but i'm not really sure where to start looking. Do I need to mess around with the Animtree? Or just figure out more specific coding to put in the EnemyPawn controller? Any suggestions would be appreciated!

  2. #2
    MSgt. Shooter Person
    Join Date
    Jun 2011
    Posts
    59

    Default

    Ugh i got it moving more by ticking Force Deathmatch AI in the Actorfactory. I didn't give him a gun.... so he got in the vehicle and started shooting at me!

  3. #3
    MSgt. Shooter Person
    Join Date
    Jun 2011
    Posts
    59

    Default



 

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