Custom Enemy Pawn with imported skeletal mesh doesn't move
I tried to explain it in the video, but i imported some of the dungeon defenders upk package, and made a new Pawn class called EnemyPawn.uc
I used some code that I found here: http://forums.epicgames.com/archive/.../t-732380.html
to change the mesh / animset of the Pawn.
And when I trigger the pawn from an ActorFactory, it loads, but it doesn't move or anything.
I'd like to get him moving like the UTbot - even if it was just moving to the location of the player.
I was also thinking of trying to add the death animation that is already in the animset when he dies, but i'm not really sure where to start looking. Do I need to mess around with the Animtree? Or just figure out more specific coding to put in the EnemyPawn controller? Any suggestions would be appreciated!
Ugh i got it moving more by ticking Force Deathmatch AI in the Actorfactory. I didn't give him a gun.... so he got in the vehicle and started shooting at me!