Got an idea! But I don't know how to implement it! :/
I've created some very fancy menu systems using Canvas, however when ported to 4th gen iTouch the FPS drops a fair amount when accessing them...the great thing about most of my menu systems is that they are full-screen, so occluding the entire level is a plausible idea! (Seeing as how iOS freakishly loves to render everything in the viewport when no precomputed visibility is implemented, this would really speed up the FPS!)
So....how do I Occlude the entire world on the click of a button in an iOS device?If there is a kismet function or perhaps something I could do in UnrealScript....these menu systems will be flying!
Many thanks to those who reply.
P.S.
...is there a way to "precompute visibility" to a custom MobileMenuScene..? Just a wild idea to get some more thought flowin' out there!



If there is a kismet function or perhaps something I could do in UnrealScript....these menu systems will be flying!
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