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  1. #41
    Redeemer
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    Quote Originally Posted by MonsOlympus View Post
    Pretty sure Epics stated UE3 and UE4 will coexist in development for some time. I really don't want to jump the gun but Id be happy to stay with UE3 for another year atleast. My view is current gen games barely even push the engine and the jump from samaritan to elemental whilst obvious is negligable from a gameplay perspective.
    to me it's more about starting the development of my game using the new engine, not releasing it. by the time I'm done with my game hardware that's now considered top of the line will be the middle class and cheap stuff anyway, so I'm not worried about the classic "you'll need a geforce 99999 to run UE4" comments (plus I won't be pushing the graphics to the maximum either)

    also my list of planned games is a series of small-ish games that are iterative over the previous one, so any work I do on UE3 I'll have to re-do in UE4 unless I want to permanently stick to UE3 (which I don't), eventually UE3 will stop getting updates and I don't want to be using an engine that already can have the potential to become obsolete (and I know what I'm talking about here, as I worked on a certain engine as much as 5 years after its development stopped, while I saw how other engines became better and better)
    so the sooner UE4 gets released the less I need to "port"/redo, and the point stands valid if UE4 was to be released in 2 more months as much as if it was to be released in 2 more years (though my point is much more dramatic in the latter case)

  2. #42
    Palace Guard
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    i just hope they are spending this time fixing things, although chances are they fix nothing and add a new broken feature.
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  3. #43
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    My point chosker is that you can develop now by prototyping and moving into production just not from a gameplay standpoint, unlike engine development you don't require specific hardware or emulation layers. I really don't see UE3 looking dated because if UE3 showed us anything its that art production costs have bloated out and companies simply choose where they'd like to sit on the scale rather than every game being an ultimate graphical masterpiece. You can't even begin to predict how much extra time you'll use or save with new tech so UE3 will have benefits UE4 doesn't for awhile yet. They are bot dx11 compatible so its not as big a jump between UE versions as in the past. Even Tim Sweeny joked bout UE3.9 or some such.

    All I know is what my years of computer experience has taught me, whilst UE4 looks good like UE3 it won't be without issues or bugs. Its taken UE3 all these years to get where it is now so I do believe what was shown was simply a tech demo and no representative of the UE4 out in the wild.

    Thanks
    Last edited by MonsOlympus; 07-24-2012 at 07:03 PM.
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  4. #44
    MSgt. Shooter Person
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    Quote Originally Posted by XilenceX View Post
    hmpf right after I paid my 99$ the releases got all messed up...
    Here they said yesterday: "we update it [UDK]... nearly once a month!"
    http://www.g4tv.com/videos/59946/the...-how-it-works/

    Then f*cking do so! -,.-
    Unreal should print this out on a large poster and hang it up in their offices for inspiration.

  5. #45
    MSgt. Shooter Person
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    "Here they said yesterday: "we update it [UDK]... nearly once a month!"

    lol, why is this such a big thread? they do update it nearly once a month, in a couple years, over 24 updates, so a couple took an extra month, whats the big deal?
    They have so much to, and updating udk is not one of them, but yet they do...

    You would think if a person is trying to get into the gaming field, they would NOT bash the big company that lets them use their very nice and EXPENSIVE engine for FREE.

    Again, I thank EPIC for all their work, weather we get updates or not, we have this great toolset in front of us to use, and it a huge part of my life. This toolset gives us indies the chance to do something big/epic and yet ppl wine cause a non required update took a lil longer then we are used to.

    Just think, for those that make a big deal of this, everybody will remember it, and what you said, and it may impact you as an indie or a team.... It may not, but I know if I want to hire somebody, I'm gona go for the one that works the hardest with what hes got, and not the one that complains and slams the toolset creators....

    Plz ppl, think before you post...Im done, I said my thoughts that I have been trying to not do since the start of these threads.

    Thanks Epic
    Tom
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