to me it's more about starting the development of my game using the new engine, not releasing it. by the time I'm done with my game hardware that's now considered top of the line will be the middle class and cheap stuff anyway, so I'm not worried about the classic "you'll need a geforce 99999 to run UE4" comments (plus I won't be pushing the graphics to the maximum either)
also my list of planned games is a series of small-ish games that are iterative over the previous one, so any work I do on UE3 I'll have to re-do in UE4 unless I want to permanently stick to UE3 (which I don't), eventually UE3 will stop getting updates and I don't want to be using an engine that already can have the potential to become obsolete (and I know what I'm talking about here, as I worked on a certain engine as much as 5 years after its development stopped, while I saw how other engines became better and better)
so the sooner UE4 gets released the less I need to "port"/redo, and the point stands valid if UE4 was to be released in 2 more months as much as if it was to be released in 2 more years (though my point is much more dramatic in the latter case)




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