He guys,
The game is on sale atm, and as the title says.
greetings,
He guys,
The game is on sale atm, and as the title says.
greetings,
At the time of this writing, 1,448. Unfortunately that number is mostly faked as there's plenty of empty "full" servers that fake their player counts.
ClassicOuch needs more old female and gib sounds.
Still enough to keep things interesting. Also, the number fluctuates during different times of the day.
Aren't there enough special/specific server variables that could be used to more accurately judge the actual amount of online players?
Like doing a search through www.gametracker.com? or www.gamespy.com? with some non-player and realplayer variable search comparisons? Like: NUMPLAYERS - SPECIALPLAYERS?
Or do server-bots show up as logging in & out at various times? or are they just logged in when the server starts the next map?
BTW, what source did you get that current player count from?
Not to change the subject, but faking player counts might also have something to do with recent forum topics about the master server being slow too! Since the actual player count would be much less - and all that fake player count data could very well be bottle-necking the server needlessly.
Last edited by LiKeMiKeS; 07-21-2012 at 06:18 PM. Reason: fix
http://descent.silverball-magic.com
WIP: Remake of: Descent To UDK using Unreal Engine 3! Unreal Descent: Frantic123 Mod, with most all classic Unreal & Descent game modes - in a 6DoF/360 degrees of freedom environment.
CLQ says around 250-ish right now, but I've recently seen it at 1000 there as well. Not sure across which period of time it tracks players. Likely are not all people who play the game going online at the same time. But it's also summer, so people might be out and doing other things instead of playing video games right now. Winter is what pulls people in.
Our Loop, which art in source code, hallowed be thy keyword.
Thy condition come, thy instruction be done, in RAM as it is in cache.
Increment us this day our daily counter,
and forgive us our typos, as we also have forgiven our compilers.
And lead us not to the nullpointer but deliver us from bugs.
For thine is the API, the GUI, and the CLI while(true).
Semicolon;Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.
I still play online.
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Teddy "Tedabod" Tapawan - best mapper ever!
I still log on from time to time.
Some cases currently active for online are UTzone.de servers (Germany) and Xfire.
“The internet to me is kind of like a black hole, and I never really go on it.” – Jennifer Lawrence
Private Tux Area (my new site since Feb 13, 2013) | My UT99/UT2004/UT3 Voice Packs | UT2004 and UT3 Map Reviews
UT2004 Voice Pack Creation Tutorial | Custom UT2004 Voice Pack Links | UTzone.de Downloads | Unreal Old Friends | @TuxAndroid93
Other UT2004 links that are not voice packs:
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Please don't send me any questions via e-mail/PM on the Internet. I'm a busy man and no time to respond those messages.
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Just logged on today to play a round of good old ONS. Was surprised how good my aim still was after all that time.![]()
Our Loop, which art in source code, hallowed be thy keyword.
Thy condition come, thy instruction be done, in RAM as it is in cache.
Increment us this day our daily counter,
and forgive us our typos, as we also have forgiven our compilers.
And lead us not to the nullpointer but deliver us from bugs.
For thine is the API, the GUI, and the CLI while(true).
Semicolon;Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.
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