Results 1 to 5 of 5
  1. #1

    Default Help with Landscape Lighting

    My lighting looks so terrible. The problem is, I don't even know where to start. In the picture below, the lighting for the landscape I'm using just looks choppy and disgusting. I'm using one dominant directional light that's attached to the skydome above. Is it a problem with the world properties? The landscape, or the light properties? Any thoughts as to where to proceed?


  2. #2
    MSgt. Shooter Person
    Join Date
    Jun 2011
    Location
    Germany
    Posts
    301

    Default

    These are self shadowing artifacts also known as shadow acne. This does occur because your lighting is dynamic. Just rebuild your light and everything looks good.

    If you want to use full dynamic lighting for a specific reason, you should use a DominantDirectionalLightMoveable first. The problem of self shadowing artifacts will remain though. But it's possible to change some settings in the UDKengine.ini to improve the look.
    3.1415926535
    Blog

  3. #3
    MSgt. Shooter Person
    Join Date
    Feb 2009
    Posts
    471

    Default

    Shadow acne will persists it just specific of how shadow mapping was implemented. Nothing can be do about it.
    But for better quality I suggest:
    1. Find LightComponent.uc in "install diir/Development/Engine/Src";
    2. Go to default properties.
    3. Look for ShadowProjectionTechnique.
    4. Change it value to ShadowProjTech_VSM.
    5. Rebuild you scripts.

    You can also try ShadowProjTech_BPCF_High
    But it didn't worked for me.
    Last edited by iniside; 07-18-2012 at 04:20 AM.

  4. #4
    MSgt. Shooter Person
    Join Date
    Jun 2011
    Location
    Germany
    Posts
    301

    Default

    Thats not true, it's possible to change the shadow depth bias along with some other settings (like VSM,PCF shadows and shadow filter radius) in the .ini files. This does reduce shadow acne artifacts for sure:
    UDK default: http://www.abload.de/img/shadowacne1_depthbiasbdovb.png
    improved: http://www.abload.de/img/shadowacne1_depthbiasx4rqe.png
    Last edited by mAlkAv!An; 07-18-2012 at 06:25 AM.
    3.1415926535
    Blog

  5. #5
    MSgt. Shooter Person
    Join Date
    Feb 2009
    Posts
    471

    Default

    Quote Originally Posted by mAlkAv!An View Post
    Thats not true, it's possible to change the shadow depth bias along with some other settings (like VSM,PCF shadows and shadow filter radius) in the .ini files. This does reduce shadow acne artifacts for sure:
    UDK default: http://www.unrealed.info/forum/attac...0&d=1313405215
    improved: http://www.unrealed.info/forum/attac...9&d=1313405207
    Yes. And other problems will popup, like inaccurate shadows. Quickly disappearing shadows.
    I know I tried these setting, and I couldn't find anything that was good enough for higher and lower distances at the same time.
    My best option was change to VSM and play with light settings inside editor.


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.