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  1. #1
    MSgt. Shooter Person
    Join Date
    Jun 2011
    Posts
    60

    Default Damage event on static mesh

    I'm trying to get it so that when you shoot a mesh, it un-hides a particle emitter. The emitter unhides with a trigger but it's not working with the static mesh event.



    I go through it in the video so you can see what I'm talking about.

    Anyone know what's going on?

  2. #2
    Boomshot
    Join Date
    May 2011
    Location
    Chicago
    Posts
    2,063

    Default

    You need to convert the static mesh to a mover. Damage events won't work with static meshes.

  3. #3
    MSgt. Shooter Person
    Join Date
    Feb 2011
    Location
    Ventrilo
    Posts
    158

    Default

    Also, you do not need to specify any damagetypes.
    By leaving the list blank you force the default setting. The default setting is "All damagetypes counts".

    That list is usefull only if you actually want to filter out some damagetypes.

  4. #4
    MSgt. Shooter Person
    Join Date
    Jun 2011
    Posts
    60

    Default

    Awesome!

    JessieG, I'll start messing around with converting it into a mover in the morning - thanks again!

    HadHa, I was wondering about that! I added a ton of 'em because I wasn't sure. Thanks!

  5. #5
    MSgt. Shooter Person
    Join Date
    Jun 2011
    Posts
    60

    Default

    is a mover and an interp actor the same thing? EDIT - figured it out - making a video about how to fix it and uploading it now in case anyone saw the first vid and had the same problem.
    thanks again to your help
    Last edited by theycallmepiatt; 07-18-2012 at 05:38 AM.

  6. #6
    MSgt. Shooter Person
    Join Date
    Jun 2011
    Posts
    60

    Default

    Here's the "how to fix it" video. thanks again.


 

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