Hi everyone, so I'm working on a research project that requires me to build a simple 3D environment. My focus is on the actor scripting rather than the actual designing part, so I'm planning on assembling something "quickly" with google sketchup models found on google warehouse.
But. I can manage to import the .skp into UDK, but can't find how to bring the textures with them.
The model I'm mainly working with is this:
I know how to import it in 3DS Max, add collision, and convert it to .ase, no real issue there. I can then import it into UDK, as a mesh:
The problem is that I have no idea how to bring the textures with it.. I can export the textures in 3DS, but they end up all separated:
Since I can't select individual faces on the mesh (probably because of the import, but I might be wrong), I can't apply these textures one by one, and would need a way to get a "texture map" directly from 3DS to UDK, for example as below:
I'm not expecting a full tutorial, but any hint about what direction I should follow (change my importing method? unwrap the textures in 3DS and rewrap in UDK? apply directly in UDK?) would be greatly appreciated. I'm a total beginner at both UDK and 3DS (and 3D "modeling" as a whole), so I'm not familiar with most terms, which limits my google-fu. Sorry for the lengthy and pic-heavy post too, but I prefer to detail my issue clearly
Thanks!








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