Recently, Microsoft released an anniversary of Halo because it was their first and best game they had ever marketed before. Rather, Epic Games I see is losing its innovation to less profitable gaming platforms. Re-living the tale of the original and pro dominate Unreal would be something most people would gasp over. In the late 90's Unreal was the break through of the PC Gaming market, and it would be something thrilling to see another breakthrough after a 15 year milestone in the making of the Unreal Engine. There are many people in your Unreal Fan Crowds dying of starvation and want something new and fresh that Epic Games has not done before, while a lot of people have seen Gears of War to establish excellent content on the consoles it is like teasing your original fan base from the Computer. There are a lot of die hard fans of your original games and you should not forget them, we are crashing on 10 year old games because the innovation left the Computer dry.
I want a personal and small review with Employees from Epic Games on the forums to discuss their opinions of the Classic "Unreal" game. Rather than the death-match expansions Unreal Tournament and Unreal Championship. The original Unreal story line did not represent it self well enough to people and some people didn't really understand what the original objective of Unreal was. However, with the proper amount of enhancements and story production available to Unreal Engine 4.0 you guys could have yourselves a VERY profitable redesign. A lot of the Epic Community has missed the innovation of Epic Games... Gears of War was the last series most people really thought was profitable. Unreal Tournament 2004 and Unreal Tournament 3 washed the Tournament franchise down pretty badly. Going back to your roots, and designing the original Unreal and hammering the same audience before when Unreal Gold came out would be your best bet with todays standards. The first time Unreal came out it was a Quake and Doom killer, with the exception both games are great.
Firstly, Epic Games has reached a milestone and this is 14 years since day one. And because it is so long-forgotten, most people will be shocked to hear about it. Unreal being Epic 'Mega' Games milestone at one time, coming back to being its 15th year Milestone. Showing that Epic Games lives up to its name, and what made Unreal Engine so popular in the first place. You would be channeling part of your Gears of War community and your Unreal Tournament community together to try this AWESOME concept of a game. Knowing that your community can play your original and first franchise title again would bring Shock and Awe to the community. Firstly the original Unreal can deliver both Deathmatch, Capture the Flag, Onslaught, Domination, and the original Coop from classic Unreal that a lot of people wish was still alive. And personally, maybe create a sandbox mode for modders that want to program and design while playing online on servers. The community still has ages of potential for growth, don't let it end yet... support the Original Unreal so we can have something spectacular for the upcoming release of Unreal Engine 4.
My questions are...
1. If you decided to make an Unreal Anniversary how would you exploit it in matters of story line. Would you make a massive world, like Elder Scrolls and make it a Survival Shooter. Sort of like Fallout but much more on the side of Aliens and Monsters.
2. Do you think remaking Unreal and announcing it to Gears of War players and Unreal Tournament players would unite the two communities in some way?
3. Do you think it would spark a new age of gaming for people who play Call of Duty, Battlefield 3, and the quick action games for the PC.
4. Has Epic Games taken notice in Unreal's age, and that it should 'not' be forgotten in the history books. ( I never see any history on it, from the Epic Games website)
5. If Unreal was remade, would it be PC Exclusive so people would market with the Computer more? (It would be a great chance to make money with Intel, AMD, Nvidia and more)
6. How long would it take you to remake Unreal Anniversary, while using key features of UE4?
7. What is your current status on your company and are you turning more to the side of becoming a standalone Game Engine industry for redistribution?