Figured it out. I already got pretty far so i made a demo video.
There is no commentary, so whats to note:
- Check the player health of attacker and defender.
- 4 points means you can be hit 4 times. Attackers have that much. Defenders die instantly if hit by attackers lightning.
- At the beginning it looks like the bot dies instantly but he just sat in a corner and 4 rockets got him.
- Rocket Launcher is capped at 4 rounds and recharges slowly, but in exchange the firerate is higher (quick spam, at a cost).
- Lightning Gun is a bit slower and displays 100, which means it is ready to shoot (as in 100%).
- Attacker is always lonely and picked randomly by the mod. Who is attacking is decided each round.
- The other team members have to "sit out" and cheer, wait, watch.
- When defending always all 3 players spawn and get a rocket launcher.
- A round is just 60 seconds and it can be over in less. It of course depends on the map and playstyle how fast the game is.
http://beta.xfire.com/videos/5ca93b
Next up is getting the gameobjective to work.
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