How do i make a pawn hurt me when it touches me without using a dynamic trigger volume.
How do i make a pawn hurt me when it touches me without using a dynamic trigger volume.
Check this tutorial material: http://udn.epicgames.com/Three/Devel...tarterKit.html
In it, the EnemyPawn run towards you, and then explodes, hurting you.
I just want to use Kismit, no code, also i want it to hurt me when it touches me because its a zombie.
I'm fairly new to this, but from what I researched about it, the best way to go, is to code a SequenceEvent Bump, and change your pawn code, or even the Actor code, to fire TriggerEventClass for this SeqEvent when Bump is called. Sorry for not being able to help you further.
JessieG is right. You should attach a trigger volume or use any Actor attached to the pawn as the trigger. Any particular reason why you don't want to use a trigger volume?
I've finished implementing it, with custom Kismet Events, do you want the files?
Yes ill take the files thank younow I can do it with a dynamic trigger but the only problem with that is that the dynamic trigger will not attach itself to tbe pawn no matter what, I have used the attach to actor in conjunction with level loaded but it just wont move with the pawn. The pawn is being spawned via a path node, not sure if that affects anything. So if you can help me to get the trigger volume to move with the character then ill do that.
Please help i need to finish this
I've posted the link, but the forum said an administrator had to authorize the post.
Here: https://dl dropbox com/u/1070009/BumpEvent.rar
Add dots
Thanksi still would like to know how to attach volumes to pawns in case i need it in the future which im sure i will
Last edited by Chay Hawk; 07-13-2012 at 08:22 PM.
I tried it and it didnt work, i then tried to open your map but the UDK crashed D:
Strange, u have the latest version of UDK(May)?
You copied the files and made a build of the code before opening the map?
yes to all
When u build, what does the batch file says? does it gives any warning or errors?
No it says everything compiled correctly.
I will only be back at home tomorrow, then I will check if I forgot to send any file, sorry.
ok thanks.
Checked the files here, everything I did is in the rar file. What exactly does UDK says when it crashes?
Nothing specific, it just says that Built with UDK.exe has stopped working
If you create a new level, in Kismet, try creating a new node of type Event->Physics->Bump, is it there?
ys its there but the pawn doesnt hurt me when he touches me.
Ok it works now, awesome thanks![]()
No problem mate, glad to help![]()
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