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  1. #1
    MSgt. Shooter Person
    Join Date
    Jun 2011
    Posts
    66

    Default How do you put a non-functioning model in a level?

    In a level I've been making for a month, there are going to be Skaarj encased in glass test tubes. But, I can't find any models inside the Static Mesh packages, including the "cf_DE" package. I even checked the Actor Classes and nothing seemed to work there. I tried placing the Skaarj Pupae monsters from Invasion and that didn't work either since they can travel through walls, which makes no sense, but, whatever. Anyone know exactly how to add player models into a level?

    All help is appreciated!

  2. #2
    MSgt. Shooter Person
    Join Date
    Sep 2006
    Posts
    412

    Default

    I also have tried putting monsters in my map, and they transport to other rooms in your map.

    If you want just a couple of Skaarj standing up made into meshes, let me know I could make them and post a link.
    I can make the mesh from any of the animation poses.
    I can also make a tutorial on how to do it if your interested, may have to be a video.

  3. #3
    Marrow Fiend
    Join Date
    Nov 2007
    Location
    Lithuania
    Posts
    4,385

    Default

    Place some Decoration, then set its Mesh to be one of the vertex meshes seen in the Meshes tab of the browser, and set the DrawType to DT_Mesh.

  4. #4

  5. #5
    Marrow Fiend
    Join Date
    Nov 2007
    Location
    Lithuania
    Posts
    4,385

    Default

    Hm, that's true, bStasis in Advanced should suffice...

  6. #6
    MSgt. Shooter Person
    Join Date
    Jun 2011
    Posts
    66

    Default

    Got it. Just had to change some collision properties on the encased Skaarj themselves. (More specifically the bStasis, Cylinder collision, and bProjTarget to True)

    By the way, the Decoration Actor Classes didn't make a whole lot of sense, as all of the classes were related to something to do with other objectives or some function related to Static Meshes.


 

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