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Thread: UDK for OUYA?

  1. #41
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    Sorry all for getting a bit heated, lol. There's no point in arguing speculation....only time will tell.

  2. #42
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    Quote Originally Posted by RichardEpic View Post
    Sorry all for getting a bit heated, lol. There's no point in arguing speculation....only time will tell.
    Haha, you're reading our comments like we are saying it is going to fail, that is not the case, we are merely pointing out weaknesses so we aren't sitting with this pink flowerpower almost hippielike but definitly fanboy attitude. There is pros and cons but I will leave it at that. @SWOT

  3. #43
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    Quote Originally Posted by ambershee View Post
    Mobile is what it is out of the convenience of mobility.
    I still remember carrying an Amiga 500, a 16" cathode ray tube, and a big box of wires and discs to my local computer club every week.

  4. #44
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    Quote Originally Posted by jpvg View Post
    Haha, you're reading our comments like we are saying it is going to fail, that is not the case, we are merely pointing out weaknesses so we aren't sitting with this pink flowerpower almost hippielike but definitly fanboy attitude. There is pros and cons but I will leave it at that. @SWOT
    To be fair, on all these posts I can almost see a straight split between those "for and against" the Ouya..

    Quote Originally Posted by jpvg View Post
    ...pink flowerpower almost hippielike but definitly fanboy attitude...[/URL]
    If by this you mean unbelievably stoked for the upcoming possibilities, THEN HELL YEAH.
    If Epic games reviews these posts and DOESN'T see people stoked about the Ouya, but instead views these negative people disregarding it almost completely, the chances of having a successful bond between the potential success of Ouya and Epic games would be lessened.

    I will remain adamant in my opinions about the Ouya until more is released on the matter. As of right now I definitely do plan to develop for this console; the idea of being one of the first brand new games on a brand new gaming console is truly motivating to me.

  5. #45
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    Quote Originally Posted by RichardEpic View Post
    To be fair, on all these posts I can almost see a straight split between those "for and against" the Ouya...
    Nonsense, there is people voicing concerns, that's your "against" group. Nobody is ever going to say "Lets get a Android Device less", it makes no sense.

  6. #46
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    Quote Originally Posted by RichardEpic View Post
    To be fair, on all these posts I can almost see a straight split between those "for and against" the Ouya..


    If by this you mean unbelievably stoked for the upcoming possibilities, THEN HELL YEAH.
    If Epic games reviews these posts and DOESN'T see people stoked about the Ouya, but instead views these negative people disregarding it almost completely, the chances of having a successful bond between the potential success of Ouya and Epic games would be lessened.

    I will remain adamant in my opinions about the Ouya until more is released on the matter. As of right now I definitely do plan to develop for this console; the idea of being one of the first brand new games on a brand new gaming console is truly motivating to me.

    I really hope Epic doesn't consider things that way---there's such a small amount of people voicing their opinions here that it really shouldn't matter to them what we think

  7. #47
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    Quote Originally Posted by darthviper107 View Post
    I really hope Epic doesn't consider things that way---there's such a small amount of people voicing their opinions here that it really shouldn't matter to them what we think
    But....it does matter. Maybe not now, but it will matter. Sure this thread specifically would probably sway Epic's 'mindset' by maybe a percent, lol.
    Though, think about where I'm coming from here.....If there weren't so many iOS developers (or people wanting to develop for iOS) UDK wouldn't have iOS support! If I was apart of a big gaming company, and I didn't notice anyone in the 'indie developer department' wanting to develop for this thing, I would sit back and wait to see if it's even sustainable on the market, why implement/provide support for something when I don't notice any possible developers..? I'm positive this is how it worked with iOS. I can see Epic waiting until way after the Ouya has already been launched to do anything about it, but I...that's not what I want. I want to be on this console the second people open them up in their homes.

    Just throwing this out there...Unity will have support for the console. They're not as big of a company as Epic, but I haven't really looked into that story.

    ( http://www.kickstarter.com/projects/...o-game-console )--"Our business model is simple. It's identical to the mobile game model – nothing fancy or sneaky. We'll share revenue – you get 70 percent. We’re planning to make it as easy as possible for you. And OUYA is built on Android. It will also support most of the popular engines. Already Unity is a launch partner. "
    Last edited by RichardEpic; 07-27-2012 at 07:00 PM. Reason: link was broken

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    Quote Originally Posted by RichardEpic View Post
    I will remain adamant in my opinions about the Ouya until more is released on the matter. As of right now I definitely do plan to develop for this console; the idea of being one of the first brand new games on a brand new gaming console is truly motivating to me.
    Basically my point is the ouya is nothing new but youre entitled to your opinion, I already referenced the facts straight from the kickstarter link in this thread. Technically any game that already runs on android 4 should be supported by the ouya, this is one of its biggest selling points but for people who already own those games on an android device there isnt much reason to upgrade

    Just to reiterate this incase people are getting me wrong, Im not for or against the ouya or any other android console that may (or may not) come about. Im against people misleading by trying to use their opinion as stated fact. As an owner of an android device I have to say hands down its the best OS I have ever used, coming from DOS 3 all the way till now (including commodores, amigas and macs) I think that says alot!
    Last edited by MonsOlympus; 07-28-2012 at 09:48 AM.
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  9. #49
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    Quote Originally Posted by RichardEpic View Post
    But....it does matter. Maybe not now, but it will matter. Sure this thread specifically would probably sway Epic's 'mindset' by maybe a percent, lol.
    Though, think about where I'm coming from here.....If there weren't so many iOS developers (or people wanting to develop for iOS) UDK wouldn't have iOS support! If I was apart of a big gaming company, and I didn't notice anyone in the 'indie developer department' wanting to develop for this thing, I would sit back and wait to see if it's even sustainable on the market, why implement/provide support for something when I don't notice any possible developers..? I'm positive this is how it worked with iOS. I can see Epic waiting until way after the Ouya has already been launched to do anything about it, but I...that's not what I want. I want to be on this console the second people open them up in their homes.

    Just throwing this out there...Unity will have support for the console. They're not as big of a company as Epic, but I haven't really looked into that story.

    ( http://www.kickstarter.com/projects/...o-game-console )--"Our business model is simple. It's identical to the mobile game model – nothing fancy or sneaky. We'll share revenue – you get 70 percent. We’re planning to make it as easy as possible for you. And OUYA is built on Android. It will also support most of the popular engines. Already Unity is a launch partner. "
    I'm just saying they shouldn't put too much into the opinions of a few people. Take for instance the reception at conventions like Comic-Con where there's been movies that get well recieved there but then do horribly in the box office.

    Unity doesn't have to do anything extra to support Ouya, so it's not like they're doing anything special.

  10. #50

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    Quote Originally Posted by darthviper107 View Post
    I'm just saying they shouldn't put too much into the opinions of a few people. Take for instance the reception at conventions like Comic-Con where there's been movies that get well recieved there but then do horribly in the box office.

    Unity doesn't have to do anything extra to support Ouya, so it's not like they're doing anything special.

    You're exactly right.
    Epic wouldn't particularly care about the OUYA. If they wanted to target individual devices, it would make way more sense to make a Samsung S3 version or something just for the sheer number of them.
    Hopefully UDK will get android integration but most likely it would be up to the community to make OUYA specific tools.
    I hope the OUYA pans out well but even in the best possible outcome its only going to be a small niche market player.

  11. #51
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    OnLive integration wouldn't be the solution for UDK indie developers to get into the console?

    I'm indie... creating games by myself with 3 friends helping in the process because it's not my main activity... I was planning to start using UDK instead of Unity but didn't do that because it's out of UDK, specially now with Ouya to be released I'm starting the development of a new game to be played on a big screen with a classic controller and I'm also planning in make good use of that trackpad that may be on the controller. That I will only know when Ouya release it's SDK.

    I'm not talking about great graphics but creativity and fun. That doesn't rely on hardware... just look at Wii or how successful is the kinect for casual gamers. Even not being that kind of gamer I'll be spending several hours playing FF3 (that was just announced by Square) and may God help Capcom, SNK, Square and some others to bring some hd versions of classical games like Alundra, Castlevania, Megaman and new games alike.

    P.S.: OnLive is a nice thing but doesn't work well here in Brazil. Our internet connection quality isn't good enough.

  12. #52
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    For Onlive you'd have to work directly with them---there's certain things you'd have to do to make it work on their service.

  13. #53

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    I'm actually considering developing a game with UDK (already have a project I'm working on in Unity, so I'll have to defer it), and then when the time comes I can kickstart my game project, plunk down the cash for a full UE3 license and port my UDK project over, and BAM! I can port my game over to OUYA.
    IMHO Unreal shouldn't roll Android support into UDK since it will inevitably lead to lawsuits and/or headaches ("Hey, I just bought UE3 for it's Android support, and now Android support is free with UDK? WTF!").

    As for arguments against the OUYA, I think a lot of people are really stuck on the fact that it advertises Android OS / Tegra 3 hardware.
    The ONLY reason they advertise Android support is to attract developers (it's great to know there are already plenty of tools out there for developing long before even a hint of an ODK)
    And the Tegra 3 hardware is the big reason the OUYA is so cheap. Plus, FYI the version of the Tegra3 being used in the OUYA is actually a faster variant than the one used in a typical mobile device (it's base operating speed is 1.6GHz, whereas the one in the Nexus 7 is 1.3GHz), and it will also be overclocked to 2GHz. The graphics aren't fantastic, but you can still get away with a hell of a lot. I think the OUYA sits very comfortably between the last and current generations, being more powerful than the last generation of consoles but not quite as powerful as current generation consoles (excluding the Wii, in terms of GFX the OUYA totally smokes that POS)
    A lot of people ask, "what does this do that my phone can't?"
    Being entirely honest, asking what this can do that your phone can't is like asking what a console can do that a PC can't. PCs can do a hell of a lot more than consoles, and you can even plug them into your TV, but consoles still sell very well.
    And yeah, sure you can plug controllers (well, only one controller) into your phone, but not every game supports them (or it's essentially an afterthought, as the games are first and foremost designed to work with touchscreen controls). And when you run the HDMI output to your TV, you're going to see those touchscreen controls cluttering up the view and looking fairly well ugly. And finally, the OUYA's internet speeds should be superior to a great many mobile devices, since it plugs straight into your Ethernet much like an Xbox instead of using wireless cell phone networks. It doesn't have a dedicated network like XBL (although they've stated that something like this will be rolled out around late summer), but in the meantime there are quite a few APIs we can use (for example, Unreal directly supports the Gamespy API).

  14. #54
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    Quote Originally Posted by Masaaki View Post
    ("Hey, I just bought UE3 for it's Android support, and now Android support is free with UDK? WTF!").
    I don't think anybody would say that, having the full sources of the UE3 is a big advantage over the UDK.
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  15. #55

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    My point is someone (like me) might actually buy UE3 SPECIFICALLY for the fact that it supports Android, and nothing more (I honestly don't care about source code access, I can pretty much do everything I want with UnrealScript/DLLBind)
    But it's not like it matters, Epic is going to do what they want anyway

  16. #56
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    I would guess that it would be part of the agreement as to what that would mean if Epic wants to add Android support to UDK after someone pays for an UE3 license to get Android access.


 
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