Unless I've missed a setting somewhere (though I can't see anything in the actor properties) landscapes are not self-shadowing.
The strange shadowing by the rock wall (a static mesh) is the result of them having no backface since the landscape was supposed to hide that, and hence I first noticed that there was something wrong. I raised up the landscape on the right side of the image as a test, and as can clearly be seen it is casting no shadow.
I have not yet had a chance to try this with earlier builds.




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