Hello EpicGames Community,
I've been developing several "animated" textures. I've got a shader
on a model, that uses a texpanner to scroll a "beam" of particles in
the direction of the target. However, this beam is as the texture is
created, a tiling texture. I need it to fade out before it goes to end.
In the order of which this texture is applied:
Diffuse > TexPanner > Shader.
I'm also using the diffuse itself as part of the Specularity to ensure
a randomized brightening and darkening of the beam as it passes in
the direction of the target. I however, need help getting it to fade!
edit:
One of my dev team members advised i try using a combiner, but in
doing so i have yet to succeed. I only get partial success without a
complex alpha, or without the properly created "specularity" needed.
Please help, thank you.






Reply With Quote



Bookmarks