I've encountered another problem, this time with the FBX animation import for the AnimSet.
I have my idle animation made in 3ds max which works fine and smoothly. But when UDK imports the FBX, it has different ideas:
(3ds max)
(UDK)
I've also tried changing the units that FBX exports as, but it either shows no difference or makes the mesh dissapear. Any ideas?





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