I know Landscape is way better than terrain but can i still use it to create massive landscapes? Why is it not a good idea if it isnt.
I know Landscape is way better than terrain but can i still use it to create massive landscapes? Why is it not a good idea if it isnt.
Why would you want to? Landscape is more performance efficient for large landscapes due to it's LOD system while still preserving detail up close, is probably optimized into newer engine mechanics, offers Foliage, has advanced sculpting tools and is easier to set up for layer painting.
Our Loop, which art in source code, hallowed be thy keyword.
Thy condition come, thy instruction be done, in RAM as it is in cache.
Increment us this day our daily counter,
and forgive us our typos, as we also have forgiven our compilers.
And lead us not to the nullpointer but deliver us from bugs.
For thine is the API, the GUI, and the CLI while(true).
Semicolon;Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.
Because ive already started to use it and it would be a pain in the ass to replace everything.
Well i guess i'll just use it, but i have one question, in terrain mode you could add sectors a little bit at a time, but in Landscape when i go to add a sector it adds this huge sector to my map, what if i dont want a sector that big? how do i make it smaller and is there any consequence to making the sectors smaller? I have a 253x253 landscape, but i will be making it bigger while working on my map, it will expand to more than triple that size.
You can convert terrain to landscapes.
Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.
I am not support, I am here to learn myself.
no no no thats not what i was asking, what i was askin is how do i make the sectors in Landscape smaller because they are too big. also i followed this tutorial to the letter and my landscape turns black when i add the material to it.
http://www.youtube.com/watch?v=G5dXl...eature=related
Last edited by Chay Hawk; 07-09-2012 at 07:31 PM.
You can't. It's how they are stored internally. However, you can use the Visibility tool to just paint the faces invisible that you don't need. Afaik should that also improve the performance since they don't need to be rendered then.
Our Loop, which art in source code, hallowed be thy keyword.
Thy condition come, thy instruction be done, in RAM as it is in cache.
Increment us this day our daily counter,
and forgive us our typos, as we also have forgiven our compilers.
And lead us not to the nullpointer but deliver us from bugs.
For thine is the API, the GUI, and the CLI while(true).
Semicolon;Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.
Oh ok, because i wanted to make caves and stuff so if the invisibility tool allows me to do this then its all good, also i got the different layers working so thats good too. thanks for all the help.
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