Hey guys, I was just Brainstorming about what next to put into ut2004 (i've had some personal projects), and I came up with an odd Idea.
I know there is a mod called ut2004 RPG, which I know and love, but I've also been playing alot of Ace Online recently, and Thought to myself: "What if something like this could be used in UT2004".
With that being said, The gametype(or TC) could be wrapped around the player's style of combat (vehicular or infantry). Leveling up would require killing stuff much like ut2004 RPG does. Here's where the differences come in: there could be a market that players use to trade weapons/items, and , dependent on the style of combat you choose, the different types of maps.
Infantry would be standard UT2004 RPG, with some differences in animations made for powerups. (I have 3ds MAX)
Large Map(s) would be needed to host these types of battles with creatures/machines that roam the area. Something as big as the Dria Onslaught map would suffice
this is where it gets interesting. With permission, I (or someone else) could use the airpower mod to give a different type of gameplay when flying in the air.
Very Large Maps Would be Needed, smallest being that of Dria, but The APVerIV map Air Bases would be a decent starting point.
All of this could be connected by the Main starting area (Think of AS-Mothership, almost EVERY aspect of the environment including the planet) where you could look around, chat with other players, trade, etc. Also, you could choose your method of combat as well. From there, the camera could focus outside the Mothership, and show some kind of craft being deployed to the planet below. From there starts the loading screen to the map you have chosen to play at, Kind of Like Phantasy Star Online (A Bad ass Gamecube RPG).
I know this sounds very complicated (or to some even a little stupid), but I was just wondering how this Idea sounds to others in this community, or if it is even worth trying; the community is tiny as it is.
Personally I thought about making a proof of concept actual RPG mechanic (4 party members, inventory, quests, turn-based combat etc.), but I never started doing anything about that other than concept ideas.
As for your idea, well, it doesn't seem either too difficult or too different from standard UT2004RPG. For the area where people could prepare, the concept of it dates back to Unreal with its Gateway maps.