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  1. #1
    MSgt. Shooter Person
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    Default ut2003/2004 maps,, can they be converted to use on ut3?

    i have a bunch of old maps for ut2003 and 2004, how can they be converted to use for ut3?

  2. #2
    MSgt. Shooter Person
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    Gamertag: GeNovaZ

    Default

    Go to the User Maps & Mods section of the Unreal Tournament 3 forum. But it would be a bad idea to just convert a ut2003/2004 map directly into a UT3 map. UT3 maps, especially DM/CTF, need to be less compact since the jumps are smaller and not as floaty.
    Steam - novazgen Xfire - genesisx2usa

    Founder of GalaxyPugs, the competitive North American community for UT3. The GalaxyPugs Steam Group.

  3. #3
    MSgt. Shooter Person
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    Default

    ok thanks for the info

  4. #4
    MSgt. Shooter Person
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    http://forums.epicgames.com/threads/...25c-01-22-2012

    What I'm curious of is how to port BSP from UT3 to a previous game.
    Satan's_Father
    Xfire: shootyoudown11
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  5. #5
    MSgt. Shooter Person
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    thru a series of exports imports you can bring U1 maps all the way into UT3.
    I am not sure about the reverse, UT3 uses a new style of map making, depending how the map was made, perhaps basic geometry can, but texturing may be a different animal.
    Home page on hold, stay tuned
    -megaboarder-

  6. #6

    Default

    BSP = geometry
    Geometry = verts
    verts = points in space [pis]
    PIS - can be theoretically replicated

    * if you copy and pasteBSPiwth UT3 info, into previous engines you get this
    Code:
    History: PrepBrush <- ImportProperties <- ImportActorProperties <- Finishing <- ULevelFactory::FactoryCreateText <- UUnrealEdEngine::edactPasteSelected <- UUnrealEdEngine::Exec_Edit <- UUnrealEdEngine::Exec <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
    so don't try it

    - You can however convert objects and other stuff to t3d, geometry to bsp or t3d; etc
    - and subsequently play around with the hundreds of various tools and programs available to aid you in your task
    Last edited by TKBS; 07-09-2012 at 05:02 AM.


 

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