i have a bunch of old maps for ut2003 and 2004, how can they be converted to use for ut3?
i have a bunch of old maps for ut2003 and 2004, how can they be converted to use for ut3?
Go to the User Maps & Mods section of the Unreal Tournament 3 forum. But it would be a bad idea to just convert a ut2003/2004 map directly into a UT3 map. UT3 maps, especially DM/CTF, need to be less compact since the jumps are smaller and not as floaty.
Steam - novazgen Xfire - genesisx2usa
Founder of GalaxyPugs, the competitive North American community for UT3. The GalaxyPugs Steam Group.
ok thanks for the info
http://forums.epicgames.com/threads/...25c-01-22-2012
What I'm curious of is how to port BSP from UT3 to a previous game.
thru a series of exports imports you can bring U1 maps all the way into UT3.
I am not sure about the reverse, UT3 uses a new style of map making, depending how the map was made, perhaps basic geometry can, but texturing may be a different animal.
Home page on hold, stay tuned
-megaboarder-
BSP = geometry
Geometry = verts
verts = points in space [pis]
PIS - can be theoretically replicated
* if you copy and pasteBSPiwth UT3 info, into previous engines you get this
so don't try itCode:History: PrepBrush <- ImportProperties <- ImportActorProperties <- Finishing <- ULevelFactory::FactoryCreateText <- UUnrealEdEngine::edactPasteSelected <- UUnrealEdEngine::Exec_Edit <- UUnrealEdEngine::Exec <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
- You can however convert objects and other stuff to t3d, geometry to bsp or t3d; etc
- and subsequently play around with the hundreds of various tools and programs available to aid you in your task
Last edited by TKBS; 07-09-2012 at 05:02 AM.
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