Hey guys was curious to see if this was possible in UDK.
So bassically what I want is a creature/monster thats a "Shadow". I'm not going to go into detail what for and such, but was wondering if it's possible.
(all this would be done in 3Ds Max)
Now my first idea on how to make this is model the creature/monster in the shape I want. then make the material transparent... AKA set the opacity to 100. Then import it to UDK and I if all goes well it'd have a shadow but you wouldn't actually see the real model.
I tried doing this with a Box. but when I made the texture in photoshop it wasn't transparent even when I made the layer's opacity 100 or 0 (which ever). In UDK it came up just as a white texture. So I haven't been able to test the actual texture first.
So in summary:
1: Is it possible to have a transparent model cast a shadow.
2: How do I make a transparent texture in Photoshop that actually works in UDK?
Thanks for any help guys.