As an architecture student I'm absolutely in love with the possibility of having a real-time interactive presentation. I've tried learning 3ds Max, since it seems to be the standard modeling program for game engines, but I'm having zero success. Are there any differences with modeling in Rhino 4 instead, such as modeling, applying UV maps, texturing, and exporting process? Are there things I can't do when exporting to UDK from Rhino? I'm much more familiar with learning Rhino, since it's more of an architectural design tool than an animation/game design tool; plus I wouldn't have to learn two programs.
If there are Rhino users out there who successfully do UDK projects with Rhino meshes, I'd love to hear how you do it. But everyone is free to answer.



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