Thank's for the help, but now i am getting another error:
Code:
C:\UDK\UDK-2010-07\Development\Src\Eat3dUnrealScript\Classes\SeqAction_1.uc(9) : Error, Type mismatch in Call to 'Broadcast', parameter 1
here is the new code:
Code:
// extend UIAction if this action should be UI Kismet Action instead of a Level Kismet Action
class SeqAction_1 extends SequenceAction;
//whats gonna happen when a input is triggered
event Activated()
{
if(InputLinks[1].bHasImpulse)
{
GetWorldInfo().Game.Broadcast(self,"Well the node worked");
}
}
defaultproperties
{
ObjName="SeqAction_1"
ObjCategory="Eat3dUnrealScript Actions"
InputLinks(1)=(LinkDesc="Input")
}
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