Is it just me or can bots dodge faster then Human players?
Is it just me or can bots dodge faster then Human players?
I thought so. Depending on the bot skills, the faster dodging for bots is Experienced or higher.
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hmm, depends what you mean. Bots are notified of projectiles targeted at them via the uscript code and may decide to dodge based on that warning (some native code takes care of delaying the reaction based on the bots skill setting in the case of porjectiles). See the ReceiveProjectileWarning function in the Controller and Bot classes (call chain starts in PostBeginPlay of the projectile class). When DelayedWarning is called, or RecieveWarning is called the Bot calls the 'TryToDuck' function which may end up causing the Bot to dodge.
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Of course they do, its rather inhuman actually, if the bot dodging does get rather annoying(like for me) then I'm sure you can use some kind a mutator that limits or prevents them from dodging all over the place.(I personally did so for my little game)
what I mean, is the dodge time universal or do they get shorter delay times before they can dodge again? and can you change dodge delay time for humans and bots via unrealscript?
Last edited by 842Legion; 07-09-2012 at 08:00 PM.
The bots get to dodge immediately after another dodge/jump action. Human players have a small delay.
I remember firing a stream of projectiles at bots (usually custom with quite high stats) on Skilled; they are bloody always dodging with no delay.
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Yeup, bots have the uncanny ability to dodge stuff
what I do though is make a weapon(via mutator) that fires a shock beam but the point of impact generates a hurt radius of 1000
good luck dodging that bots![]()
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Oh shiiiiiiiiiiii-
Yes, they usually get shorter delay between 2 dodges or maybe there's no delay.
Well, that's what I felt when I was testing it carefully
at times in a narrow hallway, a godlike bot seems as if he floats over everything i shoot at him
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