no it should be something like this
Code:
Log: Log file open, 07/08/12 11:28:56
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 9656
Init: Epic Internal: 0
Init: Compiled (32-bit): Mar 20 2012 19:27:46
Init: Changelist: 1202061
Init: Command line: editor
Init: Base directory: C:\UDK\UDK-2012-03\Binaries\Win32\
[0000.29] Init: Computer: ADMING-PC
[0000.29] Init: User: AdminG
[0000.29] Init: CPU Page size=4096, Processors=2
[0000.29] Init: High frequency timer resolution =25.000000 MHz
[0000.29] Init: Memory total: Physical=2.7GB (2GB approx) Pagefile=5.7GB Virtual=2.0GB
[0000.29] Log: Steam Client API Disabled!
[0000.33] Init: WinSock: I am AdminG-PC (192.168.1.66:0)
[0000.33] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.33] Init: Object subsystem initialized
[0000.34] Log: Last hardware survey: Ver=9656, Date=20120707. Uploading again.
[0005.33] Log: Shader platform (RHI): PC-D3D-SM3
[0007.43] Log: PhysX GPU Support: DISABLED
[0007.44] Init: Initializing FaceFX...
[0007.44] Init: FaceFX 1.7.4 initialized.
[0017.61] Log: Failed to upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 14.73 seconds.
[0018.47] Init: Finished loading startup packages in 10.68 seconds
[0018.49] Log: 79367 objects as part of root set at end of initial load.
[0018.49] Log: 0 out of 0 bytes used by permanent object pool.
[0020.69] Log: Supported Consoles:
[0020.69] Log: IPhone
[0020.69] Log: Mac
[0020.69] Log: PC
[0020.69] Log: Initializing Engine...
[0021.21] Log: Encountered missing default brush - spawning new one
[0021.24] Init: UEngine initialized
[0021.24] Log: Primary PhysX scene will be in software.
[0021.24] Log: Creating Primary PhysX Scene.
[0021.27] Init: Transaction tracking system initialized
[0021.44] Log: Can't find edit package 'OnlineSubsystemGameSpy'
[0021.44] Log: Can't find edit package 'OnlineSubsystemLive'
[0022.72] Log: Building adjacency information for skeletal mesh 'WP_Pistol.Mesh.WP_SK_Pistol_3P'.
[0027.23] Log: Missing cached shader map for material WP_Pistol_Impact_Smoke, quality 0, compiling.
[0027.23] Warning: Failed to compile Material WP_Pistol.Bullet.WP_Pistol_Impact_Smoke for platform PC-D3D-SM3, Default Material will be used in game.
[0027.24] Log: Building adjacency information for static mesh '6Pin_Helpers.Mesh.Sphere'.
[0027.47] Log: Building adjacency information for static mesh 'WP_Pistol.Brass.WP_Pistol_Brass'.
[0027.56] Log: Building adjacency information for static mesh 'WP_Pistol.Mesh.S_Ammo_Pistol'.
[0027.72] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[0027.96] Init: XAudio2Device initialized.
[0028.04] Init: Client initialized
[0028.04] Init: Editor engine initialized
[0028.92] Log: Initializing Engine Completed
[0028.92] Log: >>>>>>>>>>>>>> Initial startup: 28.92s <<<<<<<<<<<<<<<
[0029.36] Cmd: MODE MAPEXT=udk
[0031.27] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True
[0040.53] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template_MidDay.umap" TEMPLATE=0
[0041.04] Log: Encountered missing default brush - spawning new one
[0041.51] Log: New File, Existing Package (Package Untitled_2, Package Template_MidDay)
[0041.87] Log: -- Checking Building LODs
[0041.89] Log: Primary PhysX scene will be in software.
[0041.89] Log: Creating Primary PhysX Scene.
[0041.90] Log: Finished looking for orphan Actors (0.006 secs)
[0041.90] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
[0041.91] Log: TIMER ALL OF INIT : [34.460845]
[0067.55] Cmd: MAP LOAD FILE="C:\UDK\UDK-2012-03\UDKGame\Content\Maps\Showcases\FoliageMap.udk" TEMPLATE=0
[0067.70] Log: Encountered missing default brush - spawning new one
[0077.95] Log: -- Checking Building LODs
[0077.98] Log: Primary PhysX scene will be in software.
[0077.98] Log: Creating Primary PhysX Scene.
[0078.00] Log: Finished looking for orphan Actors (0.015 secs)
[0078.11] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
[0086.28] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0086.78] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0088.39] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0088.89] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0091.48] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0091.49] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0092.52] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0093.02] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0094.74] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0099.21] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0099.71] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0101.31] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0101.81] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0103.66] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0106.41] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0108.41] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0110.60] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0111.10] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0112.73] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0113.23] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0121.83] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0126.15] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0126.65] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0128.27] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0128.77] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0130.41] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0130.91] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0132.54] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0133.04] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0134.67] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0135.17] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0136.79] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0137.29] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0138.92] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0139.42] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0143.24] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0143.74] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0145.93] Exit: Preparing to exit.
[0146.88] Exit: Editor shut down
[0146.89] Exit: Transaction tracking system shut down
[0147.06] Exit: Windows client shut down
[0147.08] Exit: XAudio2 Device shut down.
[0147.25] Exit: Object subsystem successfully closed.
[0147.36] Log: Shutting down FaceFX...
[0147.41] Log: FaceFX shutdown.
[0147.47] Exit: Exiting.
[0147.48] Log: Log file closed, 07/08/12 11:31:23
not exactly what's written in here but it should look a bit like this, the name is called launch, and the filename extension is log,
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