I'm quite disappointed in UDN being so vague about many of it's features. The only thing said about the system is what it is, and not a word about how to enable/disable it.Originally Posted by http://udn.epicgames.com/Three/VisibilityCulling.html
If this feature indeed exists, it must be disabled by default, because I haven't seen it work at all. I made sure in viewport that I enabled "view culling/occlusion" while in wireframe and don't see any culling anywhere.
Has anyone else figured out how to get this feature to work properly? I have no intention of releasing my game for mobile platforms, so I do not wish to use pre-computed visibility.