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Thread: Mobile Fog ?

  1. #1
    MSgt. Shooter Person
    Join Date
    May 2012
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    111

    Question Mobile Fog ?

    Ok I have turned on MobileFog in

    DefaultEngine
    MobileEngine
    UDKEngine<--Might not be exact name ,but you get the point

    I don't know where else I need to turn it on at. Needless to say I have it turned on in world properties(which is yellow) and have a HeightFog(which is purple) in my level, and it still doesn't show up in my MobilePreviewer. I used the diffeenret colors so I could see any successes in my efforts. Really my end goal is to have a fog that works similarly to the way the Slilent Hill fog works with it following the player and allows the player to only see a set distance at a time. So really a donut shaped fog could also work but I haven't found one yet. Any one who has successfully gotten MobileFog to work please tell me the secrets that you know.

  2. #2
    MSgt. Shooter Person
    Join Date
    Jan 2011
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    98

    Default

    turn it on in the world properties.

  3. #3
    MSgt. Shooter Person
    Join Date
    May 2012
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    111

    Default

    The only thing in world properties that I see is under Mobile-> Fog Enabled. I already have that set to True.

  4. #4

  5. #5
    MSgt. Shooter Person
    Join Date
    May 2012
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    Default

    Yes I have that set to true and I have the values adjusted for my level. Do you have any other advice ? Have you gotten mobile fog working before ?

  6. #6
    Iron Guard
    Join Date
    Jan 2012
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    630

    Default

    The height fog doesn't work on mobile, delete it, maybe it is creating some problems.
    If it isn't enough i don't know the solution.

  7. #7
    MSgt. Shooter Person
    Join Date
    May 2012
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    111

    Default

    Unfortunatley that wasn't the issue. Thank you for your input. I am still searching for an answer to this.

  8. #8
    Iron Guard
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    Jan 2012
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    Default

    Are you sure you don't have an alpha value under the fog color (in the worldinfo->mobile) too low?
    The alpha set the strenght of the fog over the fog end.

  9. #9
    MSgt. Shooter Person
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    May 2012
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    Default

    I have my fog color set to B= 50 , G= 214, R=239 , A = 255. I have my alpha set to the highest it can go.

  10. #10
    Iron Guard
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    Jan 2012
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    Default

    I tried to see if you can have disabled fog by mistake pressing the F button in the engine but it doesn't affect the game while it's running but just the views in the editor. I have no other idea about that, i'm sorry.

  11. #11
    MSgt. Shooter Person
    Join Date
    May 2012
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    111

    Default

    Yeah I have no idea how the world fog works I have never been able to get it to work. I was hoping someone on here could help me get it working.

  12. #12
    MSgt. Shooter Person
    Join Date
    Jun 2012
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    61

    Default

    Mobile Fog is not handled the same, it is only rendered on meshes who's material has the property "Mobile Allow Fog" enabled and is not rendered into open space, as you would see with height fog.
    Engine QA | Epic Games, Inc


 

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