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  1. #1
    MSgt. Shooter Person
    Join Date
    Nov 2011
    Posts
    76
    Gamer IDs

    Gamertag: a beagle

    Default Dynamic object sounds (no kismet)

    So yeah, my little dynamic cube flies across the map and hits walls n' stuff, but doesn't make a sound. How can I allow it to make sound when impacting surfaces without coding every instance in kismet?

  2. #2
    Boomshot
    Join Date
    May 2011
    Location
    Chicago
    Posts
    2,103

    Default

    Make a physical material for it (right click in the content browser and choose new physical material). You plug all the sounds into there then assign the physical material to each kactor.

  3. #3
    MSgt. Shooter Person
    Join Date
    Nov 2011
    Posts
    76
    Gamer IDs

    Gamertag: a beagle

    Default

    I found it, I had to check "notify Rigid body collision" for the physmat sounds to play.


 

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