Sorry if its been covered, I've been trying to avoid this subforum, but I have to know... Do you think the whole "be prepared to die a lot" philosophy is going to apply to multiplayer (meaning lower health or more weapon damage)? I personally hate dying, although I've just about perfected it. I'm of the opinion that a slight health boost would solve the "x gun is OP" complaint in Gears 3.



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A HUGE shout out to justamee for my judgement early access code, your generosity is much appreciated 

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