It's been a while since I've used mesh data in a particle system and I can't find any of my old references to reverse engineer for my current project.
The issue I am having is simply the material isn't showing up in editor or in game. I have dynamic lights set, and dynamic channel is checked on the particle system. For the material I have checked "bOverrideMaterial"
should I add a Mesh Material node to the system, or an initial color?



Reply With Quote

Bookmarks