Been tearing my hair out trying to figure this out the past week or two.
I've been using the February build of UDK and I built a working Scaleform HUD. Recently I installed the new May SDK, which broke my HUD. My Stamina display seems to only display particular layers of the animation.
I have a "HUD" movie clip object, and when the player begins running, UScript tells the HUD object to go to the "open" animation, which animates each layer and then pauses it open at the end.
How it looks ingame:
How it should look:
(Notice the scanline background)
Unfortunately the background (Some scanlines with a radial fade) and the gray cubes that serve as a backdrop to the stamina bar, don't show up. Basically the "bg" and "barbg" layers have disappeared. Initially the little borders surrounding the display (layer "frame") weren't showing up, because their layer was placed beneath the mask, right above the "bg" layer. After moving the layer ABOVE the mask, however, it began showing up again. It seems that the UDK update changed something related to masking/layers because that seems to be the root of my issues. Does anyone have any idea how I can get my HUD working again, or at least tell me what has changed in the May version of UDK (In relation to Scaleform)?






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