Hey!
So I'm having a critical crash when assigning a skeletal mesh to a pawn when connecting to a server. The crash seems to revolve around whether or not a pawn placed in the editor has a skeletal mesh or not.
I have never come across this issue before, but I am trying something new by not having a pawn assigned to my player controller (and I haven't taken the time to remove any attempts code might be making to spawn one).
Note this works fine if I use a staticmesh on the pawn rather than a skeletal mesh.
My log file shows this:
You can download my code here: http://myleslambert.co.uk/ProtocolZero.zipCode:Log: Log file open, 07/02/12 23:21:19 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 9953 Init: Epic Internal: 0 Init: Compiled (64-bit): May 11 2012 08:56:27 Init: Changelist: 1260027 Init: Command line: -log -Dx11 Init: Base directory: E:\ProtocolZero\Binaries\Win64\ [0000.31] Init: Computer: MYLES-PC [0000.31] Init: User: Myles [0000.31] Init: CPU Page size=4096, Processors=8 [0000.31] Init: High frequency timer resolution =2.607460 MHz [0000.31] Init: Memory total: Physical=12.0GB (12GB approx) Pagefile=24.0GB Virtual=8192.0GB [0000.31] Log: Steam Client API initialized 0 [0000.31] Log: Steam Game Server API initialized 0 [0000.33] Init: WinSock: I am Myles-PC (192.168.1.107:0) [0000.33] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [0000.33] Init: Object subsystem initialized [0000.39] Init: OS stats: [0000.39] Init: Windows 7 Service Pack 1 [0000.39] Init: RemoteDesktop=0 [0000.39] Init: Memory stats: [0000.39] Init: Physical: 12279MB [0000.39] Init: Virtual: 8388607MB [0000.39] Init: PageFile: 24556MB [0000.39] Init: CPU stats: [0000.39] Init: MeasuredPerformanceTime: 127.256 (stored result) [0000.39] Init: GPU stats: [0000.39] Init: VendorID: 000010DE [0000.40] Init: DeviceID: 000006CD [0000.40] Init: DriverVersion: 8.17.12.9610 [0000.40] Init: DeviceName: NVIDIA GeForce GTX 470 [0000.40] Init: DriverName: nvd3dumx.dll [0000.40] Init: PixelShaderVersion: 3 [0000.40] Init: VertexShaderVersion: 3 [0000.40] Init: VRAMQuantity: 1280 [0000.40] Init: DedicatedVRAM: 1248 [0000.40] Init: AdapterCount: 2 [0000.40] Init: SupportsHardwareTnL: 1 [0000.40] Init: Machine detected compatibility level: Composite: 4. CPU: 5. GPU: 4. [0000.40] Init: Previous detected compatibility level: Composite: 4. CPU: 5. GPU: 4. [0000.41] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 470 [0000.42] Log: Adapter has 1248MB of dedicated video memory, 0MB of dedicated system memory, and 2815MB of shared system memory [0000.46] Log: Shader platform (RHI): PC-D3D-SM5 [0000.69] Log: PhysX GPU Support: DISABLED [0000.70] Init: Initializing FaceFX... [0000.70] Init: FaceFX 1.7.4 initialized. [0000.71] Init: XAudio2 using 'Speakers (SoundMAX Integrated Digital HD Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [0004.80] Init: Finished loading startup packages in 3.96 seconds [0004.81] Log: 71273 objects as part of root set at end of initial load. [0004.81] Log: 0 out of 0 bytes used by permanent object pool. [0004.81] Log: Initializing Engine... [0004.84] Init: UEngine initialized [0004.87] Init: XAudio2Device initialized. [0005.08] Init: Client initialized [0005.67] Log: Detected 1 GPUs for rendering [0005.68] Log: Steam Client API is unavailable [0005.74] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0005.74] Warning: Warning, Failed to find object 'Class None.' [0005.81] Log: LoadMap: PZ-TestTown?Name=Player?Team=255 [0006.03] Log: Game class is 'PRZeroGame' [0006.08] Log: Primary PhysX scene will be in software. [0006.08] Log: Creating Primary PhysX Scene. [0006.08] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for PZ-TestTown.TheWorld:PersistentLevel.PRZeroSquadPawn_0.SkeletalMeshComponent_0 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA [0006.08] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for PZ-TestTown.TheWorld:PersistentLevel.PRZeroSquadPawn_1.SkeletalMeshComponent_1 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA [0006.08] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for PZ-TestTown.TheWorld:PersistentLevel.PRZeroSquadPawn_2.SkeletalMeshComponent_2 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA [0006.08] Log: Bringing World PZ-TestTown.TheWorld up for play (0) at 2012.07.02-23.21.25 [0006.09] Log: Bringing up level for play took: 0.049569 [0006.09] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0006.09] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0006.09] ScriptLog: Couldn't spawn player of type None at PlayerStart_0 [0006.09] ScriptLog: failed to spawn player at PlayerStart_0 [0006.09] Error: Can't start an online game that hasn't been created [0006.09] Log: ########### Finished loading level: 0.280022 seconds [0006.09] Init: Game engine initialized [0006.09] Log: Initializing Engine Completed [0006.32] Log: >>>>>>>>>>>>>> Initial startup: 6.32s <<<<<<<<<<<<<<< [0014.97] Log: Assembled 439 auto-complete commands, manual: 90, exec: 295, kismet: 0 [0015.07] Init: WinSock: Socket queue 32768 / 32768 [0015.37] Log: LoadMap: 127.0.0.1/PZ-TestTown?Name=Player?Team=255?game=protocolzero.PRZeroGame [0015.37] Log: --- LOADING MOVIE START --- [0015.38] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0015.73] Log: Primary PhysX scene will be in software. [0015.73] Log: Creating Primary PhysX Scene. [0015.73] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for PZ-TestTown.TheWorld:PersistentLevel.PRZeroSquadPawn_0.SkeletalMeshComponent_0 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA [0015.73] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for PZ-TestTown.TheWorld:PersistentLevel.PRZeroSquadPawn_1.SkeletalMeshComponent_1 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA [0015.74] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for PZ-TestTown.TheWorld:PersistentLevel.PRZeroSquadPawn_2.SkeletalMeshComponent_2 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA [0015.74] Log: Bringing World PZ-TestTown.TheWorld up for play (90) at 2012.07.02-23.21.34 [0015.74] Log: Bringing up level for play took: 0.028973 [0015.74] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0015.74] Warning: Warning, Failed to find object 'Class None.' [0015.74] Log: PlayerController class for the pending level is PlayerController [0015.74] Log: ########### Finished loading level: 0.372386 seconds [0015.74] Critical: appError called: An FRenderResource was deleted without being released first! [0015.74] Critical: Windows GetLastError: The operation completed successfully. (0) [0025.45] Log: === Critical error: === An FRenderResource was deleted without being released first! Address = 0xfd08cacd (filename not found) [in C:\Windows\system32\KERNELBASE.dll] Address = 0x3fc0d345 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe] Address = 0x3fbca7b6 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe] Address = 0x3fdf2450 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe] Address = 0x406db6b4 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe] Address = 0x4000ffa6 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe] Address = 0x403327de (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe] Address = 0x40335813 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe] Address = 0x4033d315 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe] Address = 0x4033da5d (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe] Address = 0x4033fc34 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe] Address = 0x400a9ad4 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe] Address = 0x3fe031f1 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe] Address = 0x4110c5af (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe] Address = 0x4111143e (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe] Address = 0x411114aa (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe] Address = 0xedbc19c2 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0x1e8081 (filename not found) Address = 0x1 (filename not found) Address = 0x3f9d0000 (filename not found) [in E:\ProtocolZero\Binaries\Win64\UDK.exe] Address = 0x31214a0 (filename not found) Address = 0xedcb7955 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0x1 (filename not found) Address = 0x7be880 (filename not found) Address = 0x7be880 (filename not found)
I am sure this is something I am doing wrong, but it seems wierd that it would revolve around a skeletal mesh.
Thanks,



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