Ok i downloaded the max files for the skeleton . but i have some problems :
1- It gives me a Biped skeleton that is pointing in Y+ axis. shouldn't it be pointing at X+ axis ?
2- What do i do with a biped ? i'm sorta new to animation with bipeds. Do i Rig the mesh to the bipeds or the bones ? what did the UDN page mean about "Baking " the animations into the bones ? how to do that ?
3- i cannot rotate or make major translations as in scale , move the biped skeleton. is there something wrong or is this normal ?
thanks in advance.



Reply With Quote



Bookmarks