Sorry this is a repost cuz i posted in the wrong place....
Can someone tell me the most reliable way to import models (static meshes) from blender to udk? I tried .fbx but when I imported it, it came out in udk as seperate meshes according to material (which is not what I want) and when i chose the option "combine meshes", it came out looking pretty screwed. I wanted to try .ase but I can't find the export script for blender
Also, I don't understand the lightmap thingy: http://udn.epicgames.com/Three/LightMapUnwrapping.html can someone please explain it to me??
And lastly, how do I properly import materials into udk?? And can I import cycles' materials into udk? The material that I tried to import looked weird and didn't have things like the reflective property I set in blender D: D: D:



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