Myself and my teammate have had several issues regarding bone placement and animation in the UDK engine. So far can can add the 3 base bones from the grip to the muzzle get it inside the engine and it fully works but we want to do which is more complex animations such as reload. But after you attach the items into one object as per the Unreal Engine requirements for skeletal meshes we are unable to move or adjust the clip for reload animations or other animations and we are curious to know what is the best way to achieve complex animations in 3dmax 2012 for UDK.



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