Hey guys,
I'm having a little problem with my custom pawn, I know it seems a common problem and I've found some similar problems on the internet, but the solutions I've found didn't work for me, and I have some urgency on this.
What i have is a custom made skeletal mesh, with totaly custom bones and rigging (not using the UDK's standard bones), with custom animations, i set up my AnimTree and AnimSet and i'm using all this in my player's Pawn for a side-scroller game.
The problem is that when the pawn is idle, it moves down a little. Just for testing I'm using the same animation when idle and moving and it keeps happening (so it cant be the animation or the bones setup).
I've create a colision cylinder through code and it didnt work, that Skelletal Mesh's bounding also makes no diference (I don't know what they're for, thought it was for colision, but the colision cylinder seems to do that alone)
And i have some stairs on my scene, after climbing the third step the problem disapears, but when I go down it comes back again.
Some pictures of the problem, don't repare on the mesh quality plz, i'm not a pro, and the texture is just for testing.
You can see that when it is moving there is no problem (also after climbing to some height it is ok). It seems that the problem is somehow linked to the Z position of the pawn, but it doesnt makes any sense to me...




Reply With Quote

Bookmarks