how do i make bullet shells fly from my guns after there fired land on the ground and stay there?
should this be done via an animation or matinee, or particle effect??
how do i make bullet shells fly from my guns after there fired land on the ground and stay there?
should this be done via an animation or matinee, or particle effect??
use a particle effect
UT40K:The Chosen - Warhammer 40,000 for UDK
ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
UDK Tutorials - Basics - Vehicles - Characters - Weapons
particle effects cannot stay on the ground as he want, i suggest your use a mesh and spawn it from a socket then in uscript you'll need to create your custom code to set the shell's velocity and to attach it to a socket, it's a simple process i already had a working weapon with bullet shells before i had my BSOD
http://www.clodel-studios.com/UDKC/ Is IRC Channel
use a physx particle system.
http://www.clodel-studios.com/UDKC/ Is IRC Channel
tegleg ? where is tegleg dont see him post here dude. reinrag suggested spawning shell entities.
+1 on NOT using reinrag's method . no offence dude , but it cost the guy to get that PC & this will burn it down to microchip ash![]()
I 4M 4LW4Y5 H3LPFUL. 4T L345T ! BuMp3D Y0uR THr34D.
Yes, ive tried this out before, what i did was i made a simple kismet sequence. Basiclly, what i did was when button was clicked: Mouse 1> Spawn KaActor "(MeshName)" And then toggle on. What this did was it meant that when i fired the gun, holding down mouse 1, it would drop the mesh which i converted to a KA actor, which was the shell. I didnt use any code, all you have to do is put some kind of pathnode or trigger attached to the character, or via gun, and then the shell what drop from the selected position. Im finding it quite hard to explain, if you need a tutorial, i could always make one for you. All you have to do is email me at charliefishersUDKstuff@hotmail.co.uk and i will help you out!
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Charlie Fisher
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Contact: If you are in need of any help, or if you have any questions about 3d Modelling, or you need information about using the Unreal Engine, then please make sure to contact me at the following address, as i would be happy to help you out!: GreenFishStudios@live.com
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we're using a custom ejector emitting from the specified weapon socket.
I think thats the best and most cleanest way.
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@UFO lol i guess it didn't lag for me because i haven't created a level, i remember i used to test this on a small bsp platform with one light, ha ha
http://www.clodel-studios.com/UDKC/ Is IRC Channel
No worries mate, these things happen, but it was funny to read![]()
http://www.clodel-studios.com/UDKC/ Is IRC Channel
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