Apex Destructible Actor Not Triggering Kismet Take Damage Event
So I created a crate and turned it into an apex destructible actor and brought it into UDK for my game. The idea is that when the player hits the crate with any weapon it will break apart and have a chance to drop an item. The crate breaks apart just like it should when it is hit with any of my weapons. In Kismet I have a take damage event tied to that actor with a damage threshold of 0, so that no matter what hits it will set it off, then it does the random chance for an item to spawn. My problem is that no matter what I use or where I hit the actor the take damage event is never triggered in Kismet. I know this is happening because I tied the take damage event to a destroy on a nearby static mesh. When I hit the actor it falls apart like I want but nothing happens. It's possible I'm missing a setting somewhere but I've looked through and played with all the settings I can find on the apex destructible and still no go. Has anyone else seen this or have any idea how I can get this to work? Any help is very much appreciated.
No one has seen this issue before? If its just the way apex destructibles work then what would be the best way to get a breakable item that will drop items?