My car model 13.000 polygon, i make open world game , max number of car models to be polygon ?
My car model 13.000 polygon, i make open world game , max number of car models to be polygon ?
Last edited by Pankus61; 06-29-2012 at 03:37 PM.
Your question doesn't make any sense
There's technically no limit, but 13,000 polygons is just fine.
If it is for a game where there are a lot of vehicles on a road then you would need to set up a LOD (Level Of Detail) system so that it would change the model to a lower poly count model once it is a certain distance from the camera. So maybe your high quality would be 13,000 polys then maybe your next lower level would be 7,000 then down to 2,000
Here's the information for Static Mesh LOD's:
http://udn.epicgames.com/Three/Stati...uide.html#LODs
Skeletal Meshes:
http://udn.epicgames.com/Three/Impor...letalLODs.html
I think UDK has a way to generate your own lower-detail models but I don't know how well that works.
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