Results 1 to 7 of 7
  1. #1
    MSgt. Shooter Person
    Join Date
    Jun 2012
    Posts
    60

    Default [SOLVED] Max Polygon ?

    My car model 13.000 polygon, i make open world game , max number of car models to be polygon ?
    Last edited by Pankus61; 06-29-2012 at 03:37 PM.

  2. #2
    Palace Guard
    Join Date
    Mar 2008
    Posts
    3,565

    Default

    Your question doesn't make any sense

  3. #3
    MSgt. Shooter Person
    Join Date
    Jun 2012
    Posts
    60

    Default

    Quote Originally Posted by darthviper107 View Post
    Your question doesn't make any sense
    max number of car models to be polygon ?

  4. #4
    Palace Guard
    Join Date
    Mar 2008
    Posts
    3,565

    Default

    There's technically no limit, but 13,000 polygons is just fine.

    If it is for a game where there are a lot of vehicles on a road then you would need to set up a LOD (Level Of Detail) system so that it would change the model to a lower poly count model once it is a certain distance from the camera. So maybe your high quality would be 13,000 polys then maybe your next lower level would be 7,000 then down to 2,000

  5. #5
    MSgt. Shooter Person
    Join Date
    Jun 2012
    Posts
    60

    Default

    Quote Originally Posted by darthviper107 View Post
    There's technically no limit, but 13,000 polygons is just fine.

    If it is for a game where there are a lot of vehicles on a road then you would need to set up a LOD (Level Of Detail) system so that it would change the model to a lower poly count model once it is a certain distance from the camera. So maybe your high quality would be 13,000 polys then maybe your next lower level would be 7,000 then down to 2,000
    thanks how make custom lod ? gta 4 style ?

    or lod option ?

  6. #6
    Palace Guard
    Join Date
    Mar 2008
    Posts
    3,565

    Default

    Here's the information for Static Mesh LOD's:
    http://udn.epicgames.com/Three/Stati...uide.html#LODs

    Skeletal Meshes:
    http://udn.epicgames.com/Three/Impor...letalLODs.html

    I think UDK has a way to generate your own lower-detail models but I don't know how well that works.

  7. #7
    MSgt. Shooter Person
    Join Date
    Jun 2012
    Posts
    60

    Default

    Quote Originally Posted by darthviper107 View Post
    Here's the information for Static Mesh LOD's:
    http://udn.epicgames.com/Three/Stati...uide.html#LODs

    Skeletal Meshes:
    http://udn.epicgames.com/Three/Impor...letalLODs.html

    I think UDK has a way to generate your own lower-detail models but I don't know how well that works.
    really thanks


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.