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  1. #41
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    This is just a test which, frankly probably wouldn't have much use in production simply due to the inherent limitations of video in Unreal Engine at present (hi res performance problems in Bink etc) but if you could go high res enough it would have pretty nice results. It's not obvious at first that the character texture is actually video, but when I test the map, you'll see that it is.

    Free UDK Development Guide & Kismet Modules | My project progress
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  2. #42
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    Alright so it's been a couple of months here and I have gone through a decision making process on Kismet Kit including all the videos, written material for a planned book accompaniment and UDK addons / files and game demos. The decision I'm at is to make it free, though it will be released in chunks. Why am I doing this? Not because I don't believe in the value or quality of it as a retail product, but because I believe it will benefit both the community and myself more to do it this way in the long run.

    I've thusfar reformatted a couple of the book chapters in article form and made them available via a new section on unrealdb.com, with more following very soon. My intention is for it to soon become a very comprehensive offering of what I would call "non-conventional" approaches to dev in UDK that should help give artists especially a quicker start at getting their game ideas into functional form.

    The complete up to date listing is here: http://unrealdb.com/db/kismetkit/

    As I said I'm aware it's sparse for now but that will change soon.
    Free UDK Development Guide & Kismet Modules | My project progress
    I run the UnrealDB. Find answers. Feature projects. Get connected.
    Henrik Ryosa on Twitter: (http://twitter.com/henrikryosa)
    Join us on #udkc irc.gamesurge.net or via web: http://myclodel.com to chat live with others in the UDK community.

  3. #43
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    KismetKit Bonus Pack R1 is now available for download:

    This unofficial bonus pack for Unreal Development Kit includes several new or enhanced kismet nodes plus new actor types to bring new functionality to your projects. KismetKit Bonus Pack Release 1 for UDK includes:

    KKR1DressableActor (available in Actor Classes tab)
    This placeable modular skeletalmesh actor allows cinematic creators and filmmakers to easily create characters equippable with clothing, hair, accessories and more, all of which functions with the matinee system allowing independent animation and morphs per element, in a single moveable character. (documentation coming soon)

    KKR1IconizedTrigger (available in Actor Classes tab)
    Now you can customize triggers with their own beacon icons which appear in game, rather than being required to associate them with a mesh of any kind. By modifying depth priority, these can be used as always-visible level waypoint beacons and more.

    Get Mouse Position (Kismet Action)
    Returns X and Y coordinates as independent integers, allowing for drawing both 2d and 3d custom mouse cursors and very useful a basis for object interaction systems.

    Get Screen Resolution (Kismet Action)
    Returns the screen X and Y resolution values as independent integers, allowing for many custom UI behaviors to be programmed directly in kismet.

    Super Draw Text (Kismet Action)
    Allows setting Message X and Y offset via external variables, as well as percentage based positioning which functions in any resolution (documentation coming soon).

    Modify Actor Scale (Kismet Action)
    Change the scale of actors on the fly including collision, to achieve interesting puzzles or level challenges.

    Save Object State (Kismet Action)
    Allows game save functionality via kismet.

    Load Saved Object State (Kismet Action)
    Allows game load functionality via kismet.

    Super Get Property (Kismet Action)
    Enhances UDK’s Get Property node by allowing the returning of vector properties.

    Super Modify Property (Kismet Action)
    Enhances UDK’s Modify Property node by allowing modification of vector properties.

    Super Attach to Actor (Kismet Action)
    Enhances UDK’s Attach to Actor functionality by allowing relative rotation to be set via an exposed vector variable.

    Launch URL (Kismet Action)
    Allows webpages to be launched to a browser window from a trigger etc in-game.

    download: http://unrealdb.com/kismetkit-bonus-pack-r1-for-udk/
    Free UDK Development Guide & Kismet Modules | My project progress
    I run the UnrealDB. Find answers. Feature projects. Get connected.
    Henrik Ryosa on Twitter: (http://twitter.com/henrikryosa)
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  4. #44

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    Please help


  5. #45
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    Not exactly a descriptive request, I don't know what you're asking for help with. Something in your debug is wrong perhaps?
    If you need help with it, start a new thread.

    Anyways, I've released the next article for KismetKit UDK Artist Dev Guide:

    http://unrealdb.com/the-hidden-power...-custom-nodes/

    It describes in detail how anyone can create custom kismet nodes from any function in UnrealScript, which until now was an undocumented feature as far as I'm aware.
    Free UDK Development Guide & Kismet Modules | My project progress
    I run the UnrealDB. Find answers. Feature projects. Get connected.
    Henrik Ryosa on Twitter: (http://twitter.com/henrikryosa)
    Join us on #udkc irc.gamesurge.net or via web: http://myclodel.com to chat live with others in the UDK community.

  6. #46
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    Codeless weapons kismet block now packaged and available for download: http://unrealdb.com/codeless-weapons-building-block/
    Free UDK Development Guide & Kismet Modules | My project progress
    I run the UnrealDB. Find answers. Feature projects. Get connected.
    Henrik Ryosa on Twitter: (http://twitter.com/henrikryosa)
    Join us on #udkc irc.gamesurge.net or via web: http://myclodel.com to chat live with others in the UDK community.


 
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