This may be common knowledge but I just figured it out so I thought I'd share.
One of the downsides of using UDK for architecture was making realistic looking glass. And that comes from refraction. This obviously is not real refraction but the effect is very close and convincing. Connect fresnel to distortion. Default fresnel effect may be too strong so multiply with constant (0.3 seems to be good value) to reduce the effect.
If you have better way or other ways to improve this, please share.
Here's sample of the effect. It enhances the edge of the glass as well. This effect obviously looks much better in motion.
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