Mobile emissive Feb Compared to May UDK
Hi Guys im having some issues with emissive properties in the Feb version of UDK I have an object that "shimmers" by having the emissive part of the material pan and rotate slowly its just a black and white image with the values tweaked to give a yellow effect. It looks great in the mobile preveiwer but appears white when on the device. However the May UDK runs perfectly on the device just how i want it to be.
This may sound like ive solved my own problem however The May UDK broke our player inputs and some of our matinees so I think we will stay with Feb for now.
So any advice on how i could rectify the emmisive issue? im thinking of trying a coloured emissive map instead of a white one.