Is any way to manually call apex to explode?
Is any way to manually call apex to explode?
good question, i'm trying to do the same thing.
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There is an example of that on the ExampleMap.udk that comes with UDK when it is installed. Just play through that level and make sure that is what you are looking for.
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please don't fill my inbox with questions, ask in the forum, the answers will help you and others !!!
Yes I understand that but if you understand kismet first then you will be able to figure out a way to do it in unreal script since kismet is just a product of it. Reverse engineer a little bit is what I am saying.
Haven't used it, but looking at ApexDestructibleActor.uc I would say call the TakeDamage() function.
i tried with the TakeDamage function yesterday, but the Apex actor didn't explode.
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please don't fill my inbox with questions, ask in the forum, the answers will help you and others !!!
i have looked at all apex classes and i did not found any Health value for apex (it has helath var from actor class but it no affects on anything )
event TakeDamage() is called on apex, so i can calc in US my own health value, but looks like there is no way to call destruct apex object after my calculation. TakeDamage(1000000000000, ) gets no effect, and it looks like only destructible parameters affects on apex. But how to set different strength for objects then?
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