Hi I'm new in this forum. My name is Łukasz and I from Poland. I have a question about How to bind existing UDK skeleton with some meshes in 3ds max? Maybe someone has a tutorial? I'm new in 3ds max, yesterday I installed. Sorry for my english.
Hi I'm new in this forum. My name is Łukasz and I from Poland. I have a question about How to bind existing UDK skeleton with some meshes in 3ds max? Maybe someone has a tutorial? I'm new in 3ds max, yesterday I installed. Sorry for my english.
Look into the use of the Skin modifier. It allows you to add influence of bones to vertices in your mesh. There's many tutorials on this, including the default 3ds Max documentation.
Ok thanks. One more thing, in UT3_Male.max if I want to choose one leg to indicate the two, how separate them?
Could you rephrase that?
Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.
I am not support, I am here to learn myself.
example: When I select left leg, then select left and right, how to select only left leg?
If it's a mesh and you want to only select one leg you'll have to go into the sub-object level (like the Polygon level) and select the polygons of the leg, if you want them actually separated then select those polygons and use Detach.
If it's the bones then I don't know why selecting one would select both.
OK thanks for help. It now only to work xD
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