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  1. #1
    MSgt. Shooter Person
    Join Date
    Jun 2012
    Posts
    30

    Default How to bind udk human skeleton with my mesh in 3ds max.

    Hi I'm new in this forum. My name is Łukasz and I from Poland. I have a question about How to bind existing UDK skeleton with some meshes in 3ds max? Maybe someone has a tutorial? I'm new in 3ds max, yesterday I installed. Sorry for my english.

  2. #2
    Palace Guard
    Join Date
    Mar 2008
    Posts
    3,593

    Default

    Look into the use of the Skin modifier. It allows you to add influence of bones to vertices in your mesh. There's many tutorials on this, including the default 3ds Max documentation.

  3. #3
    MSgt. Shooter Person
    Join Date
    Jun 2012
    Posts
    30

    Default

    Ok thanks. One more thing, in UT3_Male.max if I want to choose one leg to indicate the two, how separate them?

  4. #4
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,479

    Default

    Could you rephrase that?
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  5. #5
    MSgt. Shooter Person
    Join Date
    Jun 2012
    Posts
    30

    Default

    example: When I select left leg, then select left and right, how to select only left leg?

  6. #6
    Palace Guard
    Join Date
    Mar 2008
    Posts
    3,593

    Default

    If it's a mesh and you want to only select one leg you'll have to go into the sub-object level (like the Polygon level) and select the polygons of the leg, if you want them actually separated then select those polygons and use Detach.

    If it's the bones then I don't know why selecting one would select both.

  7. #7
    MSgt. Shooter Person
    Join Date
    Jun 2012
    Posts
    30

    Default

    OK thanks for help. It now only to work xD


 

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